Search found 14 matches

by bjb47
Feb 22, 2011
Forum: Vroom Vroom !!!
Topic: Lost levels
Replies: 1
Views: 7302

Lost levels

Yesterday I was racing at Expert level in Formula 2 (and qualified as Rookie, Formula 1.) Now my licence shows that I am only qualified as a Rookie in Formula 4. Is there any way that I could get my ranking re-established without having to go through all 15 levels - 90 races. I'm afraid of wrecking ...
by bjb47
Dec 08, 2010
Forum: Vroom Vroom !!!
Topic: Championship Stats
Replies: 1
Views: 7308

Championship Stats

It would be nice to have stats to show how many championships were Gold, Silver or Bronze (or less) and the corresponding scores for every championship run and best scores (maybe the top 25) for each level. I guess you would have to put the other 7 drivers' scores up too. Also, A-M-A-T-E-U-R is the ...
by bjb47
Aug 28, 2010
Forum: GrassGames' Cribbage
Topic: Improving the AI
Replies: 5
Views: 5649

Re: Improving the AI

Granted, Point 2 doesn't happen often but one example might be, if both players have low cards: taking 2 points for a fifteen (instant gratification) and giving the human opponent 4 or 5 points for filling an inside straight. A rookie mistake. Not something an experienced and skilled human player wo...
by bjb47
Aug 23, 2010
Forum: GrassGames' Cribbage
Topic: Improving the AI
Replies: 5
Views: 5649

Re: Improving the AI

Some of the play weaknesses I have noticed: 1) The computer will make pairs whenever possible, whereas a human may be more wary, afraid of giving their opponent six points (unless, of course they have the 12-point fourth card.) The computer doesn't always use this tactic so pairing is rather safe. 2...
by bjb47
Aug 22, 2010
Forum: GrassGames' Cribbage
Topic: Improving the AI
Replies: 5
Views: 5649

Re: Improving the AI

I win about half the games against the computer. I've skunked it and it has returned the favour. I find its game play to be predictable and if you're any good at all you can sometimes exploit this 'weakness.' It never misses points however. A better than average opponent but not unbeatable.

Brian
by bjb47
Jun 01, 2010
Forum: GrassGames' Cribbage
Topic: Card Designs
Replies: 3
Views: 5169

Re: Card Designs

I think, Martin, that you create your own designs so you can use your custom-made cards to play on the computer. I don't think your computer is designed to manufacture playing cards.

Brian
by bjb47
May 28, 2010
Forum: GrassGames' Cribbage
Topic: Skunks 101
Replies: 4
Views: 7623

Re: Skunks 101

After some checking i have found that Al and I are both correct. Under American Cribbage Congress and the Cribbage Corner rules a 31-point win is a "skunk" and counts as a double win and a 61-point win is a "double-skunk" and counts as a triple or quadruple win. Upon further inve...
by bjb47
May 24, 2010
Forum: GrassGames' Cribbage
Topic: Skunks 101
Replies: 4
Views: 7623

Re: Skunks 101

What rule book are you using?

American Cribbage Congress rules (http://www.cribbage.org/rules/rule1.asp) describe:
"Skunk - to win by 31 or more points" and
"Skunk, double - to win by 61 or more points."

I have heard a skunk called a lurch (but only once in my lifetime.)

Brian
by bjb47
May 22, 2010
Forum: GrassGames' Cribbage
Topic: Skunks 101
Replies: 4
Views: 7623

Skunks 101

I've come across a few people who don't know what a skunk is. Other than the smelly rodent, a skunk (in cribbage) is a game won by 31 or more points and counts as two wins. A double skunk is a game won by 61 or more points and counts as four wins. Thus endeth the lesson. Brian The computer doesn't r...
by bjb47
May 19, 2010
Forum: GrassGames' Cribbage
Topic: New Version - Omniscient Game Logic?
Replies: 8
Views: 8503

Re: New Version - Omniscient Game Logic?

There are 20,358,520 possible six-card combinations in a 52-card deck and 15 four-card combinations from the six cards dealt. How much time programming would it take to stack a deck so that the computer consistently gets better hands? Brian The formulae I used are: 52! / ((52 - 6)! x 6!) = 52x51x50x...

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