iOS 11 Problem

For all queries specific to the iPhone and iPod Touch versions of Solitaire 3D.
Molly6
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Re: iOS 11 Problem

Postby Molly6 » Oct 15, 2017

After upgrading to version 6.74 of Solitaire 3D I found I could only tap a card (in Klondike ) on the waste pile to move it to the foundation pile or Tableau column but could not tap a card to move it either to the foundation pile from a column or from a column to a foundation pile, the card would just wiggle and not move but after some trial and error I found to move a card I had to gently touch the card only on its' very edge and the card will move as before when I could just touch the centre of the card so they definitely has changed something and not or the better, the game is just slightly harder to play.

Chrispot46
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Re: iOS 11 Problem

Postby Chrispot46 » Oct 15, 2017

Hi - It’s pretty much screen wide in my experience. As had already been stated, there doesn’t seem to be any pattern to which cards are’sticky’ or where they are on the screen. Sometimes they’ll fly into position with a single tap but others need quite a lot of persuading.
Cheers
Chris

3Dinaz
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Re: iOS 11 Problem

Postby 3Dinaz » Oct 15, 2017

On my iPhone 6s, the wiggle and stay put issue happens when moving cards regardless of their location on the screen or wether in portrait or landscape.

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Aidan
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Re: iOS 11 Problem

Postby Aidan » Oct 16, 2017

Ok I've created a new version (iPhone full version only) that addresses this problem. It should be available in the App Store in a few days.
Aidan
GrassGames.com

Chrispot46
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Re: iOS 11 Problem

Postby Chrispot46 » Oct 16, 2017

Fantastic! This is my number one app of all time!
Thanks Aidan

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Aidan
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Re: iOS 11 Problem

Postby Aidan » Oct 17, 2017

Ok the new version is now in available in the app store. Let me know if it fixes the problem.
Aidan
GrassGames.com

Allimaree
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Re: iOS 11 Problem

Postby Allimaree » Oct 17, 2017

The landscape mode problem was fixed with the last update, but after the update today it’s back to the same problem. Good news is, the sticky cards problem seems to be fixed. Help, please! Thanks!

3Dinaz
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Re: iOS 11 Problem

Postby 3Dinaz » Oct 18, 2017

Sticky card issue is gone. Rotation issue is back. My work-around: launch 3D then start up a different app, like iMessages, that will work in landscape mode. Keep phone in landscape and double click the home button. Switch to 3D. Sometime I have to do the switch a couple of times for it to take.

tmno2
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Re: iOS 11 Problem

Postby tmno2 » Oct 19, 2017

Hi all.

Come on troops, I can’t help here because my iphone is a 4s, so it can not upgrade to iOS 11, otherwise I would be able to answer Aidan’s query as to whether these reported problems are related to the rows and columns just below and adjoining the “pull down” and “pull out” areas which bring to the face of the display, over the playing area, the different menu options relevant to the applied and preferred options.

Aidan, my opinion is that that it should not be a problem related to the top row, as in most of the games I have tried the top row is normally the row that the cards flick to when they are fingured or selected, that is they are less likely to be selected during game play than the other rows and columns in the display area.

Here’s hoping someone with an iPhone actually upgraded to iOS 11.0 or higher, and playing a Solitaire 3D game, will provide you with the information requested.

It has been my experience, unfortunately, that there are a lot more viewers than actual participants in these support forums, and just maybe my post may shake someone off their branch to reply.

Meantime all is OK with the IPad Air and iOS 11.3 and Intelligence, No problems as yet.

Though I must say that, at times, selecting too close to the right hand edge does interfere with the continuity of the play, and exhibits a situation very similar to that described above, where the selected card just wobbles in place, and does not flick to where it would have in other circumstances.

My practice now seems to have been self modified, so that my right hand edge play is a little further in than the sensitive area down that side. It does get me occasionally though, and I then have to break into the playing sequence to identify “that” which did not just happen, but should have.
(I hope my outline of this situation is adequately described).

tmno2
et al
Terry

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Aidan
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Re: iOS 11 Problem

Postby Aidan » Oct 20, 2017

Ok I'm baffled as to how the rotation problem is back as there were no changes whatsoever to that part of the code.

The fixes to the cards not moving when tapped problem are just in the iPhone full version and nowhere else yet.
Aidan
GrassGames.com


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