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Re: iOS 11 Problem

Posted: Oct 15, 2017
by Molly6
After upgrading to version 6.74 of Solitaire 3D I found I could only tap a card (in Klondike ) on the waste pile to move it to the foundation pile or Tableau column but could not tap a card to move it either to the foundation pile from a column or from a column to a foundation pile, the card would just wiggle and not move but after some trial and error I found to move a card I had to gently touch the card only on its' very edge and the card will move as before when I could just touch the centre of the card so they definitely has changed something and not or the better, the game is just slightly harder to play.

Re: iOS 11 Problem

Posted: Oct 15, 2017
by Chrispot46
Hi - It’s pretty much screen wide in my experience. As had already been stated, there doesn’t seem to be any pattern to which cards are’sticky’ or where they are on the screen. Sometimes they’ll fly into position with a single tap but others need quite a lot of persuading.
Cheers
Chris

Re: iOS 11 Problem

Posted: Oct 15, 2017
by 3Dinaz
On my iPhone 6s, the wiggle and stay put issue happens when moving cards regardless of their location on the screen or wether in portrait or landscape.

Re: iOS 11 Problem

Posted: Oct 16, 2017
by Aidan
Ok I've created a new version (iPhone full version only) that addresses this problem. It should be available in the App Store in a few days.

Re: iOS 11 Problem

Posted: Oct 16, 2017
by Chrispot46
Fantastic! This is my number one app of all time!
Thanks Aidan

Re: iOS 11 Problem

Posted: Oct 17, 2017
by Aidan
Ok the new version is now in available in the app store. Let me know if it fixes the problem.

Re: iOS 11 Problem

Posted: Oct 17, 2017
by Allimaree
The landscape mode problem was fixed with the last update, but after the update today it’s back to the same problem. Good news is, the sticky cards problem seems to be fixed. Help, please! Thanks!

Re: iOS 11 Problem

Posted: Oct 18, 2017
by 3Dinaz
Sticky card issue is gone. Rotation issue is back. My work-around: launch 3D then start up a different app, like iMessages, that will work in landscape mode. Keep phone in landscape and double click the home button. Switch to 3D. Sometime I have to do the switch a couple of times for it to take.

Re: iOS 11 Problem

Posted: Oct 19, 2017
by tmno2
Hi all.

Come on troops, I can’t help here because my iphone is a 4s, so it can not upgrade to iOS 11, otherwise I would be able to answer Aidan’s query as to whether these reported problems are related to the rows and columns just below and adjoining the “pull down” and “pull out” areas which bring to the face of the display, over the playing area, the different menu options relevant to the applied and preferred options.

Aidan, my opinion is that that it should not be a problem related to the top row, as in most of the games I have tried the top row is normally the row that the cards flick to when they are fingured or selected, that is they are less likely to be selected during game play than the other rows and columns in the display area.

Here’s hoping someone with an iPhone actually upgraded to iOS 11.0 or higher, and playing a Solitaire 3D game, will provide you with the information requested.

It has been my experience, unfortunately, that there are a lot more viewers than actual participants in these support forums, and just maybe my post may shake someone off their branch to reply.

Meantime all is OK with the IPad Air and iOS 11.3 and Intelligence, No problems as yet.

Though I must say that, at times, selecting too close to the right hand edge does interfere with the continuity of the play, and exhibits a situation very similar to that described above, where the selected card just wobbles in place, and does not flick to where it would have in other circumstances.

My practice now seems to have been self modified, so that my right hand edge play is a little further in than the sensitive area down that side. It does get me occasionally though, and I then have to break into the playing sequence to identify “that” which did not just happen, but should have.
(I hope my outline of this situation is adequately described).

tmno2
et al
Terry

Re: iOS 11 Problem

Posted: Oct 20, 2017
by Aidan
Ok I'm baffled as to how the rotation problem is back as there were no changes whatsoever to that part of the code.

The fixes to the cards not moving when tapped problem are just in the iPhone full version and nowhere else yet.

Re: iOS 11 Problem

Posted: Oct 20, 2017
by Aidan
I found one small change that may affect the rotation problem. So I've submitted a new version that again should be in the App Store in a few days. Again this is only for the iPhone full version. When/if things are confirmed working ok I'll release the other iPhone versions and the iPad versions.

Re: iOS 11 Problem

Posted: Oct 22, 2017
by Allimaree
Aidan, just played and the rotation problem is fixed! Thanks so much! While I’ve got your ear (and now that I’ve found this forum), any chance we could get the Scorpion game to have as large of cards as the Scorpion II game? It changed a long time ago after an update and it made it harder to see the cards so I just quit playing that game. (Looks like the easier versions of the games are the same as the regular).
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Re: iOS 11 Problem

Posted: Oct 22, 2017
by Chrispot46
Hi - The latest update has fixed the orientation issue but has also restored the card tapping problem. The orientation issue is easily got around by locking the phone’s orientation and playing the game in landscape mode. If we have to choose between this and ‘sticky’ cards then I would certainly say the orientation issue is the lesser of two evils!

Re: iOS 11 Problem

Posted: Oct 24, 2017
by Aidan
I've implemented another fix to address this tap problem. The people in this thread with the tap problem will be notified by email (from Apple) soon to try out the beta test version using the TestFlight app. I presume details of how to do that will be in the email - its the first time I've used this TestFlight test release system that Apple provide.

Re: iOS 11 Problem

Posted: Oct 25, 2017
by Eurista
Aidan wrote:Ok I'm baffled as to how the rotation problem is back as there were no changes whatsoever to that part of the code.

The fixes to the cards not moving when tapped problem are just in the iPhone full version and nowhere else yet.

Hi Aidan

I am having the same issue as Chrispot46. I haven't found a consistent magic spot. The games I play are: Twenty, Pyramid, Klondike, and Freecell. The issue is with all of them. The games are very frustrating to play.

Re: iOS 11 Problem

Posted: Nov 03, 2017
by Aidan
A fix for the touch problem is now in the App Store. The rotation problem does not appear to be fixed fully though unfortunately and I don't have a solution for it at the moment. The layout problem in the Scorpion games has been fixed also.

Re: iOS 11 Problem

Posted: Mar 18, 2019
by jbc1
I just deleted the app on iPhone 12.1.4 and loaded new app. Rotation issue still there. Any new updates coming to fix?

Re: iOS 11 Problem

Posted: Mar 26, 2020
by badrotation
Just tried this again on iOS 13.3.1 and was very pleasantly surprised to find that landscape mode now works!