Banned for one day ---????

For all support and comments on the game "GrassGames' Hearts".
trentheart
1 Star
1 Star
Posts: 5
Joined: Aug 09, 2017

Banned for one day ---????

Postby trentheart » Aug 28, 2017

Aiden.
I was just playing and lost to Barry in my last game.. The system went to the points screen and hung up and I waited like 15 seconds and then when no scores came up closed and started hearts again.. I don't quit and somehow the system says I quit..

Can you look at the log files and reset my score to 3302 as I believe I was also docked points for issue.. I have been working hard to get to that score and don't quit.

Trent


Log entries for GrassGames' Hearts 2 version 2.800 [Windows, 28/08/2017 19:53]

------------------------------------------------------
Program: GrassGames' Hearts 2
Arch: Windows
Date: 28/08/2017 19:51
Versions: 2.800, 2.800, 2.000
------------------------------------------------------
Res: [Win: 1 W:1264 H:604 B:32 MS:0 MST: 0,0 MSQ: 0,2 SM: 1 CT: 0]
------------------------------------------------------
1421758.0 > : Game: LoadPlayerTextures@Hearts > .
1421758.0 > : Game: DestroyPlayerTextures@Hearts > .
1421758.0 > : Game: ResolutionChanged@Hearts > .
1421758.0 > : Game: ResolutionChanged@Hearts > .
13.2 > : Game: ResolutionChanged@Hearts > .
17.1 > : Game:NC> Initialising MpBase (ports)
17.1 > : Game:NC > Opening ports...
17.1 > : PortMappingThreaded > Creating Thread.
17.1 > : PortMappingThreadedClass::InitCB
17.1 > : PortMappingThreadedClass::TickCB() 1
17.1 > : TickCB@PortMappingThreadedClass > Opening port...
18.1 > : UPnP> 1 device(s) found.
18.5 > : Port Mapping > (Exists) UDP: 1 TCP: 1 BOTH: 0
18.5 > : Port Mapping > (B) UDP exists: 1 TCP exists: 1
18.6 > : UPnP> Entry: [UDP,10.50.128.122,43410,1].
18.7 > : UPnP> Entry: [TCP,10.50.128.122,43410,1].
18.7 > : Port Mapping > Ports already opened
18.7 > : Port Mapping > Ports already opened before
18.7 > : PortMappingThreaded > Done with thread.
18.7 > : ExitCB@PortMappingThreadedClass > 1
19.0 > : PortMappingThreaded > Creating Thread.
19.0 > : PortMappingThreadedClass::InitCB
19.0 > : PortMappingThreadedClass::TickCB() 1
19.0 > : TickCB@PortMappingThreadedClass > Opening port...
20.1 > : UPnP> 1 device(s) found.
20.5 > : Port Mapping > (Exists) UDP: 1 TCP: 1 BOTH: 0
20.5 > : Port Mapping > (B) UDP exists: 1 TCP exists: 1
20.6 > : UPnP> Entry: [UDP,10.50.128.122,43411,1].
20.6 > : UPnP> Entry: [TCP,10.50.128.122,43411,1].
20.6 > : Port Mapping > Ports already opened
20.7 > : Port Mapping > Ports already opened before
20.7 > : PortMappingThreaded > Done with thread.
20.7 > : ExitCB@PortMappingThreadedClass > 1
20.7 > : Game:NC > Opened ports okay.
20.7 > : Game:NC > Local lan IP: [10.50.128.122] [LP: 43410] [ELP: 43410,43411]
20.7 > : Game:NCT:Lobby > Vars reset.
20.7 > : Game:NCT:MpS > Reset vars
20.7 > : Game:NCT:Lobby > Vars reset.
20.7 > : Game:NC> Thread created by (Login)
20.7 > : Game:NC> Creaing MPSI (Login)
20.7 > : Game:NCT> Setup MPS
20.7 > : Game:NCT> State: NEED LOGIN
21.0 > : Game:NCT:MpS 20.99 > Server IP: [146.82.200.81] [0,1]
21.0 > : MPS> Going to get STUN address (port:43410)...
21.0 > : ETCFWT StunThread> Starting WaitThread...
21.0 > : ETCFWT StunThread> Waiting for thread to finish...
21.0 > : Game:NC> State: NEED LOGIN
21.7 > : STUN> Primary
21.7 > : STUN> Independent Mapping, Port Dependent Filter
21.7 > : STUN> preserves ports
21.7 > : STUN> no hairpin
21.7 > : STUN> Got address: [ 68.235.232.47 : 43410 ]
21.8 > : MPS> Done getting STUN address.
21.8 > : ETCFWT StunThread> Thread finished ok.
21.8 > * MPS> Got STUN address: 68.235.232.47:43410
21.8 > : Game:NCT:MpS 21.79 > Creating server
21.9 > : Game:NCT:MpS 21.86 > Getting IPs...
22.1 > : IP> (Web) Got external public IP [68.235.232.47].
22.1 > : IP> Time to get external: 0.27
22.1 > : IP (WinSock) > Got local LAN IP address: [192.168.1.116]
22.1 > : IP> Got external public IP [68.235.232.47].
22.1 > : IP> Got local lan IP [192.168.1.116].
22.1 > : IP> Time to get ips: 0.01 (Total: 0.28)
22.2 > : Game:NCT:MpS 22.15 > Done getting IPs [68.235.232.47, , 192.168.1.116]
22.2 > : Game:NCT:MpS 22.16 > Connecting to the GGServer
22.2 > : Game:NCT:MpS 22.16 > Using normal server address [146.82.200.81:2994]
22.2 > : Game:NCT:MpS 22.16 > (NatPT) Connecting to 146.82.200.81:61122 ...
22.4 > : Game:NCT > : OnNewConnection mostRecentExternalPort first time set to 43410
22.4 > : Game:NCT:MpS 22.44 > (NatPT) Connection to 146.82.200.81:61122 accepted.
22.4 > : Game:NCT:MpS 22.44 > Connected to NAT PT server OK.
22.4 > : Game:NCT > : Calculating port stride from 146.82.200.81>61122
22.4 > : Game:NCT:MpS 22.45 > Waiting for response from the GGServer
22.5 > : Game:NCT:MpS 22.45 > (Login1) Connecting to 146.82.200.81:2994 ...
22.7 > : Game:NCT > : INCAPABLE_PORT_STRIDE. My external ID is 68.235.232.47>43410
22.7 > : Game:NCT:MpS 22.73 > (Login1) Connection to 146.82.200.81:2994 accepted.
22.7 > : Game:NCT:MpS 22.73 > Sending INIT_REQUEST request message to GGServer (id: 30090)
22.9 > : Game:NCT:MpS 22.86 > Received INIT_RESPONSE from GgServer [id: 30090]
22.9 > : Game:NCT:MpS 22.88 > GUID: [3037076134003550200]
22.9 > : Game:NCT:MpS 22.88 > SA1: [127.0.0.1>43410]
22.9 > : Game:NCT:MpS 22.88 > SA2: [192.168.1.116>43410]
22.9 > : Game:NCT:MpS 22.88 > Sending LOGIN request message to GGServer (game: HeartsL3 (Hearts), name: trentheart:30090, IPS:[ 68.235.232.47, , 192.168.1.116 :43410 ], stun: 68.235.232.47:43410)
23.1 > : Game:NCT:MpS 23.06 > Received LOGIN_REJECTED
23.1 > : Game:NCT:MpS 23.06 > [You have been banned for 1 day for quitting.]
23.1 > : Game:NCT:MpS > Disconnecting from GgServer
23.1 > : Game:NCT:MpS > Destroying peer.
23.4 > : Game:NCT:MpS > Deleting all.
23.4 > : Game:NCT> State: LOGIN FAILED
23.4 > : Game:NCT:MpS > Exit() Done.
23.4 > : Game:NCT> Exit(0)
23.4 > <ERROR> ( IsGameTypeCompetitiveOrCasualOrTest@MpSystem ) Not setup.
23.4 > <ERROR> ( GetUserInfo@MpSystem ) Not setup.
23.4 > : Game:NC> Thread not running anymore.
23.4 > : Game:NCT> Logout: User not logged in.
23.4 > : Game:NCT> State: LOGGED OUT
23.4 > : Game:NC> State: LOGGED OUT
23.4 > : Game:NC> Thread not running anymore.
23.4 > : Game:NCT> Logout: User not logged in.
23.4 > : Game:NCT> State: LOGGED OUT
23.4 > : Game:NC> State: LOGGED OUT
23.4 > : Game:NC> Deleting MPSI pre destroy thread. (NC:Tick(LoggedOut))
23.4 > : Game:NCT:Lobby > Vars reset.
23.4 > : Game:NCT:MpS > Exit() Done.
23.4 > : Game:NCT:MpS > Exit() Done.
23.4 > : Game:NCT:Lobby > Vars reset.
23.4 > : Game:NCT:Lobby > Vars reset.
23.4 > : Game:NCT:MpS > Reset vars
23.4 > : Game:NC> Thread destroyed by (NC:Tick(LoggedOut))
42.7 > : Game:NC > Opening ports...
42.7 > : PortMappingThreaded > Creating Thread.
42.7 > : PortMappingThreadedClass::InitCB
42.7 > : PortMappingThreadedClass::TickCB() 1
42.7 > : TickCB@PortMappingThreadedClass > Opening port...
43.7 > : UPnP> 1 device(s) found.
44.2 > : Port Mapping > (Exists) UDP: 1 TCP: 1 BOTH: 0
44.2 > : Port Mapping > (B) UDP exists: 1 TCP exists: 1
44.3 > : UPnP> Entry: [UDP,10.50.128.122,43410,1].
44.4 > : UPnP> Entry: [TCP,10.50.128.122,43410,1].
44.4 > : Port Mapping > Ports already opened
44.4 > : Port Mapping > Ports already opened before
44.4 > : PortMappingThreaded > Done with thread.
44.4 > : ExitCB@PortMappingThreadedClass > 1
44.8 > : PortMappingThreaded > Creating Thread.
44.8 > : PortMappingThreadedClass::InitCB
44.8 > : PortMappingThreadedClass::TickCB() 1
44.8 > : TickCB@PortMappingThreadedClass > Opening port...
45.8 > : UPnP> 1 device(s) found.
46.3 > : Port Mapping > (Exists) UDP: 1 TCP: 1 BOTH: 0
46.3 > : Port Mapping > (B) UDP exists: 1 TCP exists: 1
46.4 > : UPnP> Entry: [UDP,10.50.128.122,43411,1].
46.5 > : UPnP> Entry: [TCP,10.50.128.122,43411,1].
46.5 > : Port Mapping > Ports already opened
46.5 > : Port Mapping > Ports already opened before
46.5 > : PortMappingThreaded > Done with thread.
46.5 > : ExitCB@PortMappingThreadedClass > 1
46.5 > : Game:NC > Opened ports okay.
46.5 > : Game:NC > Local lan IP: [10.50.128.122] [LP: 43410] [ELP: 43410,43411]
46.5 > : Game:NCT:Lobby > Vars reset.
46.5 > : Game:NCT:MpS > Reset vars
46.5 > : Game:NCT:Lobby > Vars reset.
46.5 > : Game:NC> Thread created by (Login)
46.5 > : Game:NC> Creaing MPSI (Login)
46.5 > : Game:NCT> Setup MPS
46.5 > : Game:NCT> State: NEED LOGIN
46.9 > : Game:NCT:MpS 46.86 > Server IP: [146.82.200.81] [0,1]
46.9 > : Game:NCT:MpS 46.86 > Creating server
46.9 > : Game:NC> State: NEED LOGIN
46.9 > : Game:NCT:MpS 46.95 > Getting IPs...
47.5 > : IP> (Web) Got external public IP [68.235.232.47].
47.5 > : IP> Time to get external: 0.58
47.5 > : IP (WinSock) > Got local LAN IP address: [192.168.1.116]
47.5 > : IP> Got external public IP [68.235.232.47].
47.5 > : IP> Got local lan IP [192.168.1.116].
47.5 > : IP> Time to get ips: 0.01 (Total: 0.59)
47.6 > : Game:NCT:MpS 47.57 > Done getting IPs [68.235.232.47, , 192.168.1.116]
47.6 > : Game:NCT:MpS 47.57 > Connecting to the GGServer
47.6 > : Game:NCT:MpS 47.57 > Using normal server address [146.82.200.81:2994]
47.6 > : Game:NCT:MpS 47.58 > (NatPT) Connecting to 146.82.200.81:61122 ...
48.7 > : Game:NCT > : OnNewConnection mostRecentExternalPort first time set to 43410
48.7 > : Game:NCT:MpS 48.66 > (NatPT) Connection to 146.82.200.81:61122 accepted.
48.7 > : Game:NCT:MpS 48.66 > Connected to NAT PT server OK.
48.7 > : Game:NCT > : Calculating port stride from 146.82.200.81>61122
48.7 > : Game:NCT:MpS 48.66 > Waiting for response from the GGServer
48.7 > : Game:NCT:MpS 48.66 > (Login1) Connecting to 146.82.200.81:2994 ...
49.2 > : Game:NCT > : INCAPABLE_PORT_STRIDE. My external ID is 68.235.232.47>43410
49.7 > : Game:NCT:MpS 49.67 > (Login1) Connection to 146.82.200.81:2994 accepted.
49.7 > : Game:NCT:MpS 49.67 > Sending INIT_REQUEST request message to GGServer (id: 30090)
49.9 > : Game:NCT:MpS 49.90 > Received INIT_RESPONSE from GgServer [id: 30090]
49.9 > : Game:NCT:MpS 49.92 > GUID: [16432175653817140481]
49.9 > : Game:NCT:MpS 49.92 > SA1: [127.0.0.1>43410]
49.9 > : Game:NCT:MpS 49.93 > SA2: [192.168.1.116>43410]
49.9 > : Game:NCT:MpS 49.93 > Sending LOGIN request message to GGServer (game: HeartsL3 (Hearts), name: trentheart:30090, IPS:[ 68.235.232.47, , 192.168.1.116 :43410 ], stun: 68.235.232.47:43410)
50.3 > : Game:NCT:MpS 50.28 > Received LOGIN_REJECTED
50.3 > : Game:NCT:MpS 50.29 > [You have been banned for 1 day for quitting.]
50.3 > : Game:NCT:MpS > Disconnecting from GgServer
50.3 > : Game:NCT:MpS > Destroying peer.
51.3 > : Game:NCT:MpS > Deleting all.
51.3 > : Game:NCT> State: LOGIN FAILED
51.3 > : Game:NCT:MpS > Exit() Done.
51.3 > : Game:NCT> Exit(0)
51.4 > <ERROR> ( IsGameTypeCompetitiveOrCasualOrTest@MpSystem ) Not setup.
51.4 > <ERROR> ( GetUserInfo@MpSystem ) Not setup.
51.4 > : Game:NC> Thread not running anymore.
51.4 > : Game:NCT> Logout: User not logged in.
51.4 > : Game:NCT> State: LOGGED OUT
51.4 > : Game:NC> State: LOGGED OUT
51.4 > : Game:NC> Thread not running anymore.
51.4 > : Game:NCT> Logout: User not logged in.
51.4 > : Game:NCT> State: LOGGED OUT
51.4 > : Game:NC> State: LOGGED OUT
51.4 > : Game:NC> Deleting MPSI pre destroy thread. (NC:Tick(LoggedOut))
51.4 > : Game:NCT:Lobby > Vars reset.
51.4 > : Game:NCT:MpS > Exit() Done.
51.4 > : Game:NCT:MpS > Exit() Done.
51.4 > : Game:NCT:Lobby > Vars reset.
51.4 > : Game:NCT:Lobby > Vars reset.
51.4 > : Game:NCT:MpS > Reset vars
51.4 > : Game:NC> Thread destroyed by (NC:Tick(LoggedOut))

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