Tricks / Tram Feature

For all support and comments on the game "GrassGames' Hearts".
Post Reply
User avatar
Linux Vista
Posts: 27
Joined: May 11, 2013

Tricks / Tram Feature

Post by Linux Vista »

The BETA game cuts off early when the computer detects that one of the player takes the remaining tricks! Save time, BUT, it ruins the suspense.... Is there, any way to change the setting, so that, we can play the regular way?

User avatar
Aidan
Posts: 479
Joined: Jan 17, 2009

Re: Tricks / Tram Feature

Post by Aidan »

I've been asking, and most people are happy with it, so I'll leave it in with no option for now.

Anyone else who has views on the matter let us know here.

I'll also be adding a tram feature for when there are no point cards remaining at some stage in the future.
Aidan
GrassGames.com

jackievillani
Posts: 2
Joined: Apr 17, 2014

Re: Tricks / Tram Feature

Post by jackievillani »

I am new to Hearts and have played several computer versions.
I love GrassGames.
I have a question---sometimes toward the end of the game---the message comes up "Sally takes remainder of tricks"--None of the games I have played does this. How it is decided who takes the remainder of the tricks?

User avatar
Aidan
Posts: 479
Joined: Jan 17, 2009

Re: Tricks / Tram Feature

Post by Aidan »

If there are no cards left unplayed that can beat the cards in the hand of the person leading, and there are three or more cards left to play, then the auto-tram (if that's what it is called) feature will activate.
Aidan
GrassGames.com

jackievillani
Posts: 2
Joined: Apr 17, 2014

Re: Tricks / Tram Feature

Post by jackievillani »

;) Thanks so much for the answer.
It was not really important---I just like to "know" why/how !!!!

Post Reply