; English language file for Solitaire 3D
;
; To create other translations, copy this file and rename it to your language name in English.
; e.g. "German.txt"  (not "Deutsch.txt").
;
; Translate all texts to the right of the first equals sign.
;
; Different sections names are displayed within square brackets - do not translate these.
; e.g. "[COMMON TEXTS]"
;
; Lines starting with semi-colons are for information only.
; You can enter other lines of information to the file by adding new lines
; starting with semi-colons. e.g. "; Created by ..."
;
; Multiple texts within a list are separated by the hash symbol. e.g. "Yes#No#Cancel"
; To insert a hash symbol separately, enter "##".
;
; New lines within a translation are entered by using the new-line symbol: "\n".
; If lines are split using the new-line symbol, keep the lines split also in the translation.
;
; The percentage sign followed by 1 or 2 is used for formatting and should be kept in the translated texts.
; e.g. "Welcome=Hello %1 from %2."
; The program will change the text as needed. e.g. "Hello John from Ireland.".
; In some cases you may need to rearrange the order of the arguments (%1, %2) for correct translations.
;
; Be sure to preserve letter cases. e.g. DOG, Dog, dog.
; Do not add additional full stops (periods) if they are not in original text.


[LANGUAGE]
; Change the following to the actual language name in that language. e.g. "Language=Deutsch"
Language=English
; The following is the country code for the flag to be used. e.g. "UK" for English, "ES" for Spanish, etc.
FlagCountryCode=UK

[STARTUP WINDOW EXTRAS]
Startup_OneButtonNote=Note for one button mouse users
Startup_OneButton=One Button Mouse Users
Startup_OneButtonMessage=During the games, press the S key to swap the mouse buttons controls.\n\nThis may prove handy for playing some games where you would mainly use the quick move feature, as opposed to dragging the cards.

[MAIN SCREEN]
Main_GamesFreeText=Free Games
Main_Options=Options
Main_Exit=Exit
Main_TypeList=Game#Rules#Stats#Scores
Main_OtherGames=Other Games
Main_OtherGames_Short=Games
Main_OtherGames_New=*** New ***
Main_OtherGames_New_Short=* New *
Main_TabList=All#Favorites#Bonus
Main_TabListMobile=All#Favs.#Bonus
Main_NewGame=New
Main_ContinueGame=Continue
Main_EndGame=End
; removed Main_PlayerChange=Player
Main_PlayerName=Player: %1
Main_ChangePlayerName=Change Player: %1
Main_Player=Player
Main_Videos=Videos
Main_Tips=Tips
Main_BonusInfoMsg=Try one of the extra solitaires from 'Solitaire 3D' for free!\n\nA different bonus solitaire will be available each week.
Main_BonusNewStartMsg=You can play this bonus solitaire %1 more time(s).
Main_BonusNewCannotStartMsg=You have no bonus plays left.\n\nYou can either upgrade the game to get unlimited plays, or wait for next weeks bonus solitaire.
Main_LearnGamePrompt=Do you wish to learn to play this game first?
Main_GameAlreadyInFavs=That game is already in your favorites
Main_TrialExpiredMsg=Your trial period has expired.\n\nDo you wish to get the full version?
Main_StoreProblemMsg=A problem occurred opening the store.\n\nYou can find the game in the store by searching there for 'GrassGames'.
Main_GoOnlineToGrassGames=Go online to GrassGames.com?
Main_Share=Share
Main_DLC=DLC
Main_Reg1=More Solitaires
Main_AddToFavourites = Add '%1' to your favourites?
Main_DeleteFromFavourites = Remove '%1' from your favourites?
Main_AlreadyInFavourites = '%1' is already in your favourites.

[MAIN SCREEN TIPS]
Tips_Title_GameSpeeds=Game Speeds
Tips_Title_ColoredDecks=Four Colored Decks
Tips_Title_Tutorials=Tutorials
Tips_Title_Backgrounds=Custom Backgrounds
Tips_Title_Startup=Quicker Startup
Tips_Title_Alignment=Card alignment
Tips_Title_CardBacks=Custom Card Backs
Tips_Title_WhatsNew=What's New
Tips_Title_Platforms=Other Platforms
Tips_Title_DeviceMode=Desktop or Tablet Mode
Tips_Title_Cameras_Desktop=Cameras
Tips_Title_CreateDecks_Desktop=Create Your Own Decks
Tips_Title_Modes_Desktop=Fullscreen and Windowed Modes
Tips_Title_Keys_Desktop=Keys
Tips_Title_Rotation_Mobile=Rotation
Tips_Title_ScreenSize_Mobile=Make the Screen Bigger
Tips_Title_Brightness_Mobile=Brightness
Tips_GameSpeeds=There are two different game speeds available from the main options, and each speed has its own high scores list.\n\nThe slower speeds allow you to relax and enjoy a more tranquil game, whereas the faster speeds allow for quicker play.
Tips_ColoredDecks=The four colored decks have a different color for each suit, which can make some solitaires easier to play.\n\nYou can turn them on in the 'Option' - 'Decks' menu.
Tips_Tutorials=A lot of the solitaires have tutorials to help you learn to play them.\n\nThese are accesible from the 'Rules' section.
Tips_Startup=If you are the only user of the game then you can quicken startup time by changing the settings in the 'Option' - 'Startup' menu.
Tips_Alignment=You can make the cards look more like in real life by changing the card spacing and alignment options in the 'Option' - 'Display' menu.
Tips_WhatsNew=You can see the latest changes in the game from the About screen.\n\nAlso there you can:\n\nView the Logs\nAccess the Home Page\nAccess the Forums
Tips_Platforms=The game is available for Macs, PCs, Xbox, iPhones, iPads, and Android, and all share the same online scores.\n\nGo online to GrassGames.com for more details.
; Tips_DeviceMode=You can run the game in 'Desktop' (mouse & keyboard) or 'Tablet' (touch screen) mode. Press 'Device' in the main options menu to change your mode.\n\nNote that the 'Desktop' mode requires more graphics power and may run slowly on tablets.
Tips_Backgrounds_Desktop=You can set any photo or picture as a background in the 'Option' - 'Boards' menu.\n\nCreate a new board, then use the 'Custom' setting for the background and/or the table.
Tips_Backgrounds_Mobile=You can set any photo or picture as a background in the 'Option' - 'Backs' menu.
Tips_CardBacks_Desktop=You can use any photo or picture as card backs.\n\nGo to the 'Option' - 'Decks' menu, select 'Card Backs', then press one of the '+' buttons to add a custom card back.
Tips_CardBacks_Mobile=You can use any photo or picture as card backs.\n\nGo to the 'Option' - 'Decks' menu, and select 'Use Photo'.
Tips_Cameras_Desktop=You can make the view flat or more slanted by pressing the number keys or going to the 'Option' - 'Cameras' menu.
Tips_CreateDecks_Desktop=You can design your own decks in Solitaire 3D and even print them out. Press 'Create' in the 'Option' - 'Decks' menu to enter the deck editor.
Tips_Modes_Desktop=Press Command+F (Mac) or Alt+Enter (Windows) to change between windowed mode and fullscreen modes.
Tips_Keys_Desktop=You can use the Tab key to go through the deck in some solitaires, and the 'F' key to move a card directly to the foundations if possible.\n\nThese and other handy key shortcuts are displayed in the 'Option' - 'Keys' menu.
Tips_Rotation_Mobile=You can lock the rotation to any fixed rotation in the 'Option' - 'Main' menu.\n\nThis can be useful for for using the app when lying down.
Tips_ScreenSize_Mobile=You can save screen real-estate by auto-hiding the menu and/or status bar in the 'Option' - 'Display' menu.\n\nThere you can also choose the hide method - fade out, or move off screen.
Tips_Brightness_Mobile=The 'Brightness' option in the 'Option' - 'Display' menu darkens the graphics within in the game\n\nIt does not affect the brightness setting of your device.\n\nThis can be useful for playing in the dark if you want to darken the screen even more than the lowest brightness setting of the device.

[GAME SCREEN]
Game_DecksText=Decks
Game_DifficultyText=Difficulty
Game_SkillText=Skill
Game_GameNumText=Game ##
Game_AutoplayText=Autoplay
Game_AutoplayList=Off#Normal#From Anywhere#Maximum
Game_Autoplay2List=Autoplay - Off#Autoplay - Normal#Autoplay - From Anywhere#Autoplay - Maximum
Game_AutoplayNotAvailable=Not Available
Game_AutoplayNotAvailable2=No autoplay settings are available for this game
Game_AutoplayLevels=AUTOPLAY LEVELS
GameAutoplayMessage1=The autoplay setting controls the automatic moving of cards to the foundations during play.\n\nDifferent games have different autoplay levels available. You may need to alter the autoplay settings to adjust to your playing style for some games.
GameAutoplayMessage2=The following settings control the autoplay functionality:\n\nOff - No autoplay occurs.\nNormal - Cards are autoplayed from Tableaus and Fans when desirable.\nFrom Anywhere - Cards are autoplayed from all locations when desirable.\nMaximum - Cards are autoplayed from all locations whenever possible.
GameAutoplayMessage3=If in some situations you need to take cards off the foundations, but every time you do so the card immediately moves back to the foundation, you should (temporarily) turn off autoplay to stop this from happening.
Game_EnterNewDealNumber=ENTER NEW DEAL NUMBER
Game_PreparingSnapshot=Preparing Game Snapshot...
Game_Stats=Stats


[HELP SCREEN]
Help_Objective=Objective
Help_GlossaryTitleList=None#Foundation#Cell#Tableau#Fan#Stock#Waste#Reserve#Up in suit#Up by same colour#Up by alternate colour#Down by alternate colour#Down in suit#Down by same colour#Down by different suit#Up regardless of suit#Down regardless of suit#Up or Down regardless of suit#Up or Down in suit
Help_GlossaryTextFoundation=A pile where cards are built, normally up in the same suit starting with an Ace, but this can vary from game to game.\n\nThe object of most solitaire games is to get all the cards in the game onto the foundations.
Help_GlossaryTextCell=A place to temporarily store cards.\n\nUsually only one card can be stored in a cell.
Help_GlossaryTextTableau=A tableau consists of a vertical column of cards.\n\nThe tableau area is usually the main playing area of the game.\n\nRules determine how cards are moved around within the tableaus, and to and from the other playing areas.\n\nA space refers to when a tableau column has no cards. There is normally a special rule for dealing with a space.
Help_GlossaryTextFan=A fan consists of a horizontal row of cards.\n\nRules determine how cards are moved around within the fans, and to and from the other playing areas.\n\nA space refers to when a fan row has no cards. There is normally a special rule for dealing with a space.
Help_GlossaryTextStock=The pile of cards that is left over from the deal.\n\nThis pile normally remains face down.
Help_GlossaryTextWaste=A pile of unplayable cards that can build up as the game goes along.\n\nNormally the top card is available for play.
Help_GlossaryTextReserve=A pile of cards that has special rules and various uses depending on the game.
Help_GlossaryTextUpInSuit=Play a card one rank higher and of the same suit on top of another card.\n\nE.g. play a 4 of Hearts on top of a 3 of Hearts.
Help_GlossaryTextUpBySameColour=Play a card one rank higher and of the same colour on top of another card.\n\nE.g. play a 6 of Hearts on top of a 5 of Diamonds.
Help_GlossaryTextUpByAltColour=Play a card one rank higher and of a different colour on top of another card.\n\nHearts and Diamonds are one colour (red), Clubs and Spades are the other colour (black).\n\nE.g. play a 8 of Hearts on top of a 7 of Spades.
Help_GlossaryTextDownByAltColour=Play a card one rank lower and of a different colour on top of another card.\n\nHearts and Diamonds are one colour (red), Clubs and Spades are the other colour (black).\n\nE.g. play a 6 of Hearts on top of a 7 of Clubs.
Help_GlossaryTextDownInSuit=Play a card one rank lower and of the same suit on top of another card.\n\nE.g. play a 8 of Hearts on top of a 9 of Hearts.
Help_GlossaryTextDownBySameColour=Play a card one rank lower and of the same colour on top of another card.\n\nE.g. play a 4 of Clubs on top of a 5 of Spades.
Help_GlossaryTextDownByDifferentSuit=Play a card one rank lower and of a different suit on top of another card.\n\nE.g. play a 8 of Diamonds top of a 9 of Hearts.
Help_GlossaryTextUpAnySuit=Play a card one rank higher on top of another card, no matter what suit the card has.\n\nE.g. play a 4 of Diamonds on top of a 3 of Hearts.
Help_GlossaryTextDownAnySuit=a card one rank lower on top of another card, no matter what suit the card has.\n\nE.g. play a 10 of Clubs on top of a Jack of Spades.
Help_GlossaryTextUpOrDownAnySuit=Play a card one rank lower or higher on top of another card, no matter what suit the card has.\n\nE.g. play a 5 of Clubs on top of a 6 of Spades, or a 8 of Hearts on top of a 7 of Clubs.
Help_GlossaryTextUpOrDownInSuit=Play a card one rank lower or higher on top of another card of the same suit.\n\nE.g. play a 7 of Diamonds on top of a 8 of Diamonds, or a 4 of Clubs on top of a 3 of Clubs.
Help_RulesForGame=Rules for %1

[STATS SCREEN]
Stats_WonLostText=Games Won / Lost
Stats_WonText=Won:
Stats_LostText=Lost:
Stats_TotalText=Total:
Stats_WonLostHistoryText=Percentage Won History
Stats_Reset=Reset
Stats_PieNoDataText=NOT ENOUGH DATA
Stats_GraphNoDataText=NOT ENOUGH DATA
Stats_GraphPercs=% Won
Stats_GraphTimes=Times
Stats_Times1List=Since Start#Today#Last Week#Last Month#Last Year
Stats_Times2List=Since Start#Last Week#Last Month#Last Year
Stats_PercGamesWonHistory=Percentage Games Won History
Stats_GamesWonTimesHistory=Games Won Times History
Stats_ThisGame=This Game
Stats_AllGames=All Games
Stats_ResetStatistics=RESET STATISTICS
Stats_ResetStatisticsQuestion=Reset statistics for this game only or for all games ?
Stats_ResetAllStatistics=RESET ALL STATISTICS
Stats_ResetAllStatisticsQuestion=Are you sure you want to reset your statistics for all games ?
; e.g. for following: "Spider Statistics"
Stats_GamesStatistics=%1 Statistics

[SCORES SCREEN EXTRA]
; the %1 is replaced by the game name in the following line:
Scores_GameScoringSystem=%1 Scoring System
Scores_ResetScores=RESET SCORES
Scores_ResetScoresQuestion=Reset scores for this game only or for all games ?
Scores_ResetAllScores=RESET ALL SCORES
Scores_ResetAllScoresQuestion=Are you sure you want to reset your scores for all games ?

[SCORES]
; the following Score_Sys... affect all the score system messages for the individual games
Score_SysShoterTab=The shorter the Tableau, the more points awarded.
Score_SysEveryCardRemoved=For every card removed
Score_SysEverySecondPlaying=For every second playing
Score_SysEveryNSecondsPlaying=For every %1 seconds playing
Score_SysTabOrFan=tableaus or fans
Score_SysTab=tableaus
Score_SysFan=fans
Score_SysTabAndOrFan=tableaus and/or fans
; the following replaces %1 with a scoring rule and %2 with tableaus and/or fans
; e.g. "For   cards of the same suit down in rank   in   tableaus"
Score_SysForXInY=For %1 in %2
Score_SysEveryNormalUndo=For every normal undo performed
Score_SysEveryUndo=For every undo performed
Score_SysEveryCheatUndo=For every undo performed that undos newly revealed cards
Score_SysRuleAnySuitDown=cards of any suit down in rank
Score_SysRuleSameSuitDown=cards of the same suit down in rank
Score_SysRuleSameColourDown=cards of the same colour down in rank
Score_SysRuleAlternateDown=cards of alternate colours down in rank
Score_SysRuleDiffSuitDown=cards of different suit down in rank
Score_SysRuleSameSuitUp=cards of the same suit up in rank
Score_SysRuleSameSuitUpDown=cards of the same suit up or down in rank
Score_SysClock=For every clock number revealed
Score_SysEveryNoMove=For every unused quick move
Scores_Speed=Speed
Scores_SpeedMsg=Scores shown are for your current selected game speed.\n\nYou can change the game speed from the main options.\n\nEach game speed has its own score list.
Scores_System=System
Scores_Change=Change
Scores_SelectSpeed=Select speed
Scores_ReductionWarning=WARNING - SCORE REDUCTION!

[VIDEOS SCREEN]
Videos_MoreTutorialsAvailable=More in-game tutorials are available. See 'Tips' for details.
Videos_NeedToUpgradeGame_Normal=Click the button below to get this solitaire.
Videos_NeedToUpgradeGame_Mobile=Click the 'Upgrade' button to get this solitaire.
Videos_UpgradeButton_Normal=Get More Solitaires!
Videos_UpgradeButton_Mobile=Upgrade
Videos_SelectAVideoFirst=Select a video first.
Videos_View=Watch
Videos_TypeList=Tutorials#Sample Games#Local

[MAIN OPTIONS SCREEN]
General_Title=MAIN OPTIONS
General_UndoText=Undo Level
General_AnimSpeedText=Animation Speed
General_CardSoundsText=Card Sounds
General_VolumeText=Volume
General_SwapButtonsText=Swap mouse buttons
General_PowerTypeText=Battery Saving Mode
General_PowerText=Processing Power
General_EndGameText=END GAME OPTIONS
General_EndGameCardsText=Move Cards Sequence
General_PowerStrsList_PC=Full#Normal#Medium#Low#Very Low
General_PowerStrsList_Mac=Normal#Medium#Low#Lower#Lowest
General_LangText=Language
General_UndoLevelList=None#Normal#Cheat
General_PowerRestartMessage=You must restart the application completely for these settings to take effect.\n\nClose the program now?
General_PowerTypeMessageHeading=BATTERY SAVING MODE
General_PowerTypeMessage=Turn this on to keep processing power to a minimum when the game is not doing anything (ie. no cards are being moved).\n\nThis can greatly increase battery life for laptops and prevent laptops from heating up too much.\n\nHowever turning this option on may cause the graphics to be jumpy on some systems, so if you notice any graphics problems keep this option turned off.
General_PowerMessageHeading=PROCESSING POWER
General_PowerMessage=This options controls how much of your computer's processing power the game uses.\n\nReducing the power can saves battery life on laptops and also prevents laptops from heating up too much.\n\nIf processing power is set too low, the smoothness of the graphics may be reduced on some systems.
General_UndoMessageHeading=UNDO LEVEL
General_UndoMessage=When 'Normal' is selected, Undos are only allowed to the point where no new cards have been revealed.\n\nIf 'Cheat' is selected, all moves can be un-done.\n\n'None' disables the Undo feature completely.
General_EndGameMusic=End Game Music
General_EndGameMusicCaps=END GAME MUSIC
General_EndGameMusicMessageMac=Turning on end game music causes the game to crash on some systems. If you encounter any problems after winning a game, turn this option off.
; the following refers to phone or tablet mode
General_HybridMode=Mode
General_ScoresReduction=Scores Reduction Warning

[DISPLAY OPTIONS SCREEN]
Display_Title=DISPLAY OPTIONS
Display_AlignText=Card Alignment
Display_SpacingText=Card Spacing
Display_ShowTimeText=Show Game Time
Display_TimeFormatText=Game Time Format
Display_ShowScoresText=Show Game Score
Display_ShowClockText=Show Clock
Display_ScoresTimeBlendText=Transparency
Display_ShowBatteryText=Show Battery Indicator
Display_BatteryPosText=Battery Indicator Position
Display_FlashBatteryText=Flash Indicator When Less Than
Display_BatteryTransText=Battery Indicator Transparency
Display_TimeFormatList=Seconds#Minutes
Display_ShowBatteryList=When Draining#When Draining and Less Than 50%#When Draining and Less Than 25%#Always#Never (Flash Only)#Never
Display_BatteryPosList=Bottom#Top#Left#Right
Display_BatteryPollingMessage=Note on some systems the battery polling system can be slow, so if you notice the game being delayed every 15 seconds, set this option to 'Never'.
Display_OverallBrightness=Overall Brightness
Display_CardsBrightness=Cards Brightness
Display_BgBrightness=Background Brightness
Display_HideMenuBar=Hide Menu Bar
Display_HideSystemBar=Hide System Bar
Display_HideStatsbar=Hide Status Bar
Display_HideType=Hide Type
Display_MenuSize=Menu Bar Size
Display_MenuPos=Menu Bar Pos.
Display_GameTime=Game Time
Display_Format=Format
Display_GameScore=Game Score
Display_Battery=Battery
Display_Clock=Clock

[KEYS SCREEN]
Keys_Title=KEYS & MOUSE CONTROLS
Keys_Note=The following keys can be used while playing a game:
Keys_MoveCursor=Move Cursor
Keys_MainPress=Main Press
Keys_SecondaryPress=Secondary Press
Keys_NewGame=Start New Game
Keys_Undo=Undo Last Move
Keys_Redo=Redo Last Move
Keys_DeckCardKeyText=Turn Over Next Deck Card(s)
Keys_FoundationKeyText=Move Card Under Cursor To Foundation
Keys_Auotplay=Change Autoplay Setting
Keys_Rules=Show Game Rules
Keys_MainOptions=Show Options
Keys_Cameras=Select Camera
Keys_Boards=Select Board
Keys_EditBoard=Edit Created Board
Keys_EditDeck=Edit Created Card Deck
Keys_SwapButtons=Swap Mouse Buttons
Keys_Pause=Pause Game
Keys_MainMenu=Main Menu
; the following is one phrase "Mouse Controls" split into two lines
Keys_MouseControls=Mouse#Controls
Keys_MouseControlsMessageTitle=MOUSE CONTROLS
Keys_MouseControlsQuickMoves=Quick Moves
Keys_MouseControlsDragCrards=Drag Cards
Keys_MouseControlsSwap=These buttons can be swapped by pressing 'W' while playing.

[DECKS SCREEN EXTRA]
Decks_Lock4ColsMessageSol=In some games (e.g. Klondike) only the colour of the suit matters (red or black).\n\nIn other games (e.g. Spider) each suit is separate. Using the 4 colours deck variation helps visually when playing these games.\n\nTurning on this option loads the 4 colour deck variation only when needed.

[IN-GAME MENU]
InGame_Undo=Undo
InGame_Redo=Redo
InGame_Autoplay=Autoplay
InGame_New=New
InGame_Rules=Rules
InGame_Options=Options
InGame_Main=Main
InGame_Exit=Exit

[POPUP BOX]
Popup_UndoCheatLevel=Undo Cheat Level
Popup_UndoCheatLevelMessage=\nThis undo would involve cheating.\n\nTo allow this undo, set the 'Undo Level' to 'Cheat' in the main options menu.
Popup_RestartCurrent=Current Game
Popup_RestartPrevious=Previous Game
Popup_ShowAgain=Show this message again

[GAME TEXTS]
; the %1 is replaced by the players name and the %2 by the current percentage loaded in the following line:
Game_LoadingPlayer=Loading Player %1: %2%%
Game_MouseButtonsSwapped=Mouse Buttons Swapped
Game_MouseButtonsNormal=Mouse Buttons Normal
Game_Congratulations=CONGRATULATIONS !
Game_GameCompleted=%1 Completed !
Game_ClickOnTableausToMoveStockCards=Click on the tableaus to move the stock cards.

[FRIENDS EXTRA TEXTS]
Friends_BonusItem=Tri-Peaks Solitaire
Friends_BonusFeature=You can also filter game scores to show just those of you and your friends.
Friends_InfoMsg=You can only share scores with people running the same game and the same version as you have.

[REGISTRATION TEXTS]
Reg_GamesLeft=Games Remaining:
Reg_RegisterNow=Register Now
Reg_EnterRegistrationDetails=Enter Registration Details
Reg_StartGame=Start Game
Reg_RegisterToPlayMore=Please register the game to play more.
Reg_MustEnterNameAndCode=You must enter a first and last name and a key code.
Reg_NameCodeNotValid=The name / keycode combination you entered is not valid.
Reg_ProblemStoringData=There was a problem storing the valid registration data - sorry.
Reg_Thanks=Thank you for your registration!
Reg_EnterKeyHeader=Enter the registration details you were sent after registering the game:
Reg_EnterKeyFirstName=First Name:
Reg_EnterKeyLastName=Last Name:
Reg_EnterKeyKeyCode=Key Code:

[UPGRADE SCREEN]
Upgrade_GetGame=Upgrade your game - Get Solitaire 3D!
Upgrade_ManySolitaires=Comes with over 100 solitaires!
Upgrade_SolitairesListTitle=Solitaires in Solitaire 3D
Upgrade_SolitairesGameList=Full Solitaires List

[DLC SCREEN]
DLC_ExpPack1Name=Expansion Pack 1
DLC_ExpPack1Details=Get 21 new solitaire games and 2 new card decks \nall in one fantastic value Expansion Pack!\n\nThe games included are:


[GAME RULES]

; Objectives
Obj_MoveAllCardsToFoundations=To move all the cards to the foundations.
Obj_MoveAllCardsToFoundation=To move all the cards to the foundation.
Obj_FormOnePileFromAllCardsInTableau=To form one pile from all the cards in the Tableaus.
Obj_AcesUp=To move all the cards, except the four Aces, from the tableau columns to the foundation.
Obj_PairAllCardsRankAddsTo13=To pair up all the cards in the deck. A pair consists of two cards whose rank adds up to 13.
Obj_PairAllCardsRankAddsTo14=To pair up all the cards in the deck. A pair consists of two cards whose rank adds up to 14.
Obj_BlackHole=To move all cards to the Black Hole.
Obj_Gaps=To build 4 rows of 12 cards of the same suit running in sequence from Twos to Kings.
Obj_Memory=To pair up all the cards dealt. A pair consists of two cards who are exactly the same.
Obj_MonteCarlo=To pair up all the cards in the deck.
Obj_HighScore=To obtain a high a score as possible.

; Building Rules
Rule_BuildUpInSuitFromAceToKing=Build up in suit from Ace to King.
Rule_BuildUpAnySuitFromAceToKing=Build up regardless of suit from Ace to King.
Rule_BuildUpInSuitFromRankWrapUntil13=Build up in suit from this rank, wrapping from King to Ace if needed, until each pile contains 13 cards.
Rule_BuildUpAltCol=Build up by alternate colour.
Rule_BuildDownInSuit=Build down in suit.
Rule_BuildDownSameCol=Build down by the same colour.
Rule_BuildDownAltCol=Build down by alternate colour.
Rule_BuildDownAnySuit=Build down regardless of suit.
Rule_BuildDownDiffSuit=Build down by different suit.
Rule_BuildLeftFourAKRightFourKA=Build left four piles up in suit from Ace to King, right four files down in suit from King to Ace.
Rule_BuildUpAnySuit=Build up in sequence regardless of suit.
Rule_BuildUpOrDownInSuit=Build up or down in suit.
Rule_BuildUpOrDownAnySuit=Build up or down in sequence regardless of suit.
Rule_BuildAnyOrderOrSuit=Build in any order or suit.
Rule_BuitDownInSuitOrOfSameRank=Build down in suit, or of the same rank.

; Card Available Rules
Rule_TopAvailPlay=Only the top card is available for play.
Rule_TopAvailPlayTabOrFnd=The top card is available for play onto a tableau or foundation.
Rule_TopAvailPlayTab=The top card is available for play only onto a tableau.
Rule_TopAvailPlayFnd=The top card is available for play only onto a foundation.
Rule_TopAvailPlayFndFan=The top card is available for play onto a foundation or fan.
Rule_TopAvailPlayTabResFnd=Top card is available for play onto the tableau, reserves or foundations.
Rule_OneCardAvailPlayFnd=One card may be moved at a time to a foundation.
Rule_OneCardAvailPlayTabFnd=Only one card may be moved at a time to a tableau or to a foundation.
Rule_OneCardAvailPlayFanFnd=Only one card may be moved at a time to a fan or to a foundation.
Rule_OneCardAvailPlayCellFnd=Only one card may be moved at a time to a cell or to a foundation.
Rule_TopEachPileAvail=The top card in each pile is available for play.
Rule_EachCardIncBotAvailPlayFndTab=Each card (not just the bottom one) is available for play to a foundation or the tableau.

; Card Movement Rules
Rule_MoveOneCardOrGroupTab=Move one card or groups of cards in sequence to another tableau.
Rule_MoveOneOrGroupToTabOrSpace=Move one card or groups of cards in sequence to another tableau or space.
Rule_MoveOneWithinTabOrToFnd=Only one card can be moved at a time within the Tableau or to a Foundation.
Rule_MoveGroupDownInSuitOrSameRank=Groups of cards down in suit or of the same rank (but not both) may be moved together.
Rule_MoveGroupDownInSuit=Groups of cards down in suit may be moved together.
Rule_MoveOneOrKingGroupToSpace=Only one card at a time can be moved, with the exception of moving a group of cards headed by a King to a space.
Rule_MoveGroupAnySeq=Any group of cards can be moved regardless of sequence.
Rule_MoveAnyGroupToOtherTab=Any group of cards can be moved regardless of sequence to another tableau.
Rule_OneCardOnlyMoved=Only one card at a time can be moved.
Rule_MoveCardsToTabOrFnd=Cards can be moved to a tableau or to a foundation.

; Spaces Rules
Rule_SpacesNotFilled=Spaces are not filled.
Rule_SpacesFilledWithAnyCard=Spaces can be filled with any card.
Rule_SpacesFilledWithAnyOneCard=Spaces can be filled by any single card (not a group of cards).
Rule_SpacesFilledWithAnyCardOrGroup=Spaces can be filled with any card or group of cards.
Rule_SpacesFilledFromStockOrWasteIfStockEmpty=Spaces are filled automatically from the stock, or from the waste if the stock is empty.
Rule_SpacesFilledWithKingOrKingGroup=Spaces can be filled with a King or a group of cards headed by a King.
Rule_SpacesFilledByKings=Spaces can only be filled with a King.
Rule_SpacesFilledAutoFromStock=Spaces are filled automatically from the Stock.
Rule_SpacesFilledAutoWith3StockCards=Spaces are filled automatically with 3 cards from the Stock.
Rule_SpacesFilledFromStockOrReservePile=Spaces can be filled only from the stock or a reserve pile.
Rule_SpacesFilledWithRankLowerFndBase=Spaces can be filled by a card or group of cards only if the top card is one rank below the foundation base card.
Rule_SpacesFilledAutoFromWasteOrStockIfNoWaste=Spaces are filled automatically from the waste, or from the stock if the waste is empty.

; Click Rules
Rule_ClickTurn1CardTo3ResPiles=Click to turn over a card into each of the three reserve piles.
Rule_ClickTurn1CardToFndPile=Click to turn over 1 card into the foundation pile.
Rule_ClickDeal1CardEachTab=Click to deal one card to each tableau column.
Rule_ClickDeal1CardEachTabPile=Click to deal one card to each tableau pile.
Rule_ClickDeal1CardFaceUpEachTab=Click to deal one card face up to each tableau column.
Rule_ClickTurn3ToWaste=Click to turn over 3 cards into the waste pile.
Rule_ClickTurn1ToWaste=Click to turn over 1 card at a time into the waste pile.
Rule_ClickToDeal1CardToWaste=Click to deal one card to the waste pile.
Rule_ClickToDeal1CardEachReservePile=Click to deal one card to each of the reserve piles.
Rule_ClickToDeal4CardsEachTab=Click to deal 4 cards to each tableau column.
Rule_ClickToDeal4CardsEachReserve=Click to deal 4 cards to each reserve.
Rule_ClickEmptyMoveWasteToStock=Click when empty to move all the cards from the waste back to the stock.
Rule_TapToMoveCardFromTheStock=You can tap here to move a card from the stock.

; Misc Rules
Rule_TopCardInEachTabIsFaceUp=The top card of each tableau is face up.
Rule_EachTabMustHaveOneCard=Each tableau must have at least one card to do this.
Rule_EachCellCanHoldOneCard=Each cell can hold any one card.
Rule_EachCellCanHoldOneCardAvailPlayFnd=Each cell can hold only one card, which is available for play to the foundations only.
Rule_NoBuilding=No building is allowed.
Rule_NoMoreThan3CardsPerFan=No more than 3 cards can be in any fan.
Rule_FndFilledOnlyFromTabUnderFnd=Each foundation can only be filled with cards from the Tableau directly under it.
Rule_HoweverOnlyGroupInSuitMovedTogether=However, only groups of cards down in suit may be moved together.
Rule_GroupsInSeqCanMoveIfFreeCells=Groups of cards in sequence can be moved only if there is enough free cells that the cards could have been moved individually.
Rule_ClickDealOneCardFaceUpEachPile=Clicking here deals one card face up to each of the piles.
Rule_CardsAreWrapped=In this game the rank of the cards is wrapped - i.e. an Ace follows a King, and also precedes a 2.
Rule_AfterDealKingsBottomTab=After the deal, Kings are moved to the bottom of each Tableau.
Rule_DealSetFndRank=The base card of the foundations is chosen by the first card dealt to the first foundation pile.
Rule_PairIsRanksAddTo13AndKing=A pair consists of two cards whose ranks add up to 13. E.g. 10+3, Jack+2, 4+9, Queen+Ace. Kings form 13 on their own - just click a King to discard it.
Rule_PairIsRanksAddTo14=A pair consists of two cards whose ranks add up to 14. E.g. 10+4, Jack+3, 5+9, King+Ace.
Rule_AlwaysStartWithAceSpades=Always starts with the Ace of Spades.
Rule_NoteCardsPairedByCombining=Cards are paired by dragging one card on top of another.
Rule_NoteFullSuitNoCoverAutoRemove=Once a group of 13 cards of the same suit down in sequence is formed, and is not covered by any cards, it is automatically removed from the tableau.
Rule_NoteFullSuitAutoRemove=Once a group of 13 cards of the same suit down in sequence is formed, it is automatically removed from the tableau.
Rule_InventedByDavidParlett=This game was invented by David Parlett, author of "The Penguin Book of Patience" and "Teach Yourself Card Games for One".

; Game Specific Rules
Rule_AccordianTableau=Cards are dealt in one long row of cards.\nA card may be placed on top of a previous card if the previous card is one card or three cards before it, and if it is of the same suit or the same rank.
Rule_AcesUpFoundation=Holds all discarded cards from the tableau columns.
Rule_AcesUpTableaus=Clicking on a top card of a tableau column will discard that card if another top card exists in the tableau of the same suit and higher rank. E.g. If one top card is the 8 of Hearts and another top card is the King of Hearts, clicking on the 8 will discard it. Aces are the highest rank for this game. Spaces can be filled by any card.
Rule_BakersGameNote=Baker's Game is the original game that FreeCell and its variations were derived from.
Rule_BaronessNote2=The last two cards in the stock are automatically shown face up and can be used to pair with the cards left in the piles.
Rule_BaronessNote3=This game is also known as Five Piles.
Rule_BlackHoleFan=The top card in each fan is available for play onto the Black Hole.
Rule_Calculation=The 4 foundation piles start with an Ace, a Two a Three and a Four, and increase in rank by one, two, three and four cards respectively, giving the following layouts:\n\n  Pile 1: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K\n  Pile 2: 2, 4, 6, 8, 10, Q, A, 3, 5, 7, 9, J, K\n  Pile 3: 3, 6, 9, Q, 2, 5, 8, J, A, 4, 7, 10, K\n  Pile 4: 4, 8, Q, 3, 7, J, 2, 6, 10, A, 5, 9, K. 
Rule_CanfieldNote=Spaces are automatically filled first from the reserve. If there are no cards in the reserve, spaces can be filled from a tableau or from the waste.
Rule_GapsTableau=All the cards are dealt to the tableau in 4 rows, then the Aces are removed, creating 4 gaps. A gap can only be filled by a card whose rank is one above, and of the same suit, as the card to the left of the gap. Gaps on the very left can be filled by a Two of any suit. Click on a card to move it.
Rule_GiantFnd=When the stock is empty, the top card is available for play onto a tableau (ensure Autoplay is turned off or the card will go back to the foundation).
Rule_GolfTab=No building. The top card of each tableau is available for play to the foundation pile. Cards can be moved to the foundation by clicking on them.
Rule_GClock=Build up in suit from the base card until the top card shows the same number as the number on a clock in that position.
Rule_IntelligenceStock=Clicking on the stock (whether it has cards in it or not) takes all the cards from the fans, shuffles them, and re-deals then to the fans so that 3 cards are in each fan. The foundations remain unaffected.
Rule_KingsNote=During the deal, if a card is an Ace, or can be played to the foundation above the tableau where the card is being dealt, it is moved directly to that foundation.
Rule_Memory=Click a card to turn it over, then click another card to turn it over. If the two cards match, they are removed. If the the two cards are different, they are turned face down again.
Rule_MemoryNote=13 pairs of identical cards are selected from 2 card decks to create the initial layout.
Rule_Memory2Note=26 pairs of identical cards are selected from 2 card decks to create the initial layout.
Rule_MissMReserve=Can be used only after the stock is empty. Any card, or groups of cards in sequence, may be moved from the tableau to the reserve, but only when the reserve is empty. Cards or group of cards from the reserve are available for play to the tableaus or foundations.
Rule_MonteCarloTab=Drag one matching card on top of another to remove them. For cards to match they must have the same rank, and be adjacent horizontally, vertically or diagonally.
Rule_MonteCarloStock=Click the stock to rearrange existing cards, and fill empty card spaces from the deck.
Rule_PenguinFnd=The rank of the foundations is set by the rank of the top left tableau card (this card is called the "Beak"). Build up in suit from this rank, wrapping from King to Ace if needed, until each pile contains 13 cards.
Rule_PokerStock=Top card is available for play to a Tableau Pile. Only the top 25 cards are played - the game is completed when all 25 cards have been played.
Rule_PokerHands=Royal Flush (10,J,Q,K,A of same suit) - 100\nStraight Flush (all cards in sequence and of the same suit) - 75\nFour of a Kind (four cards of the same rank) - 50\nFull House (3 cards of one rank and 2 cards of another rank) - 25\nFlush (all cards of the same suit) - 20\nStraight (all cards in sequence) - 15\nThree of a Kind (3 cards of the same rank) - 10\nTwo Pairs (2 cards of one rank and 2 cards of another rank) - 5\nOne Pair (2 cards of the same rank) - 2
Rule_PokerShuffleTab=Top card is available to play to another tableau pile. Each row across and each row down is used as one poker hand, giving 10 poker hands in total. Only one card per Tableau is allowed.
Rule_PokerSquareTab=Each row across and each row down is used as one poker hand, giving 10 poker hands in total. Only one card per Tableau is allowed. Once a card is placed in a Tableau, it cannot be moved.
Rule_Pyramid=The pyramid consists of 28 cards. Only uncovered cards are available for play.
Rule_PyramidTopCardPlayable=The top card is available for play onto an uncovered card in the pyramid.
Rule_PyramidStockTurn=Turn over one card at a time into the waste by clicking. Click when empty to move all the cards back from the waste into the stock.
Rule_QueenItalyFnd=The base card of the foundations is chosen by the player by clicking on one of the original 4 cards in the Tableau.
Rule_QueenItalyTab=Initially 4 cards are dealt to the tableaus, and after the player selects one card to be the foundation rank, 5 more cards are dealt.
Rule_LucieRedeal=Clicking on the redeal button takes all the cards from the fans, shuffles them, and re-deals then to the fans. The foundations remain unaffected.
Rule_RougeNoirFnd=Build the left four piles up by same colour from Ace to King. The first two piles are for red cards and the second two for black cards. When you have an entire 13 card sequence down by alternate colour from a King to an Ace built in the tableau, this may be dropped onto one of the last 4 piles - the 5th and 6th for red Kings and the 7th and 8th for black Kings.
Rule_RougeNoirNote="Rouge et Noir" is french for "Red and Black". In this game the suits are of no importance, only the colours.
Rule_ScorpionRes=Clicking on this deals three cards to the first three tableaus.
Rule_ThreeBlindMiceRes=Clicking on this deals two cards to the first two tableaus.
RuleSirTommyFnd=The top card is available for play to the foundations only - click a card to move it.
Rule_Spider3SuitsNote=104 cards are played with, but only 3 different suits are used. This results in some suits appearing twice, and others appearing three times.
Rule_Spider2SuitsNote=104 cards are played with, but only 2 different suits are used. This results in the two suits appearing 4 times each.
Rule_Spider1SuitNote=104 cards are played with, but only 1 suit is used, so the one suit in the game appears 8 times.
Rule_SpiderTrapRes=Provides storage space for a maximum of 3 cards in sequence down in suit.
Rule_SpidersCrossingStock=Clicking on the stock moves any cards in the cells to the tableaus, and deals one card face up to each cell.
Rule_SpidersCrossingCells=Cards are dealt here from the deck prior to moving to the tableaus. The top card is available for play to the tableaus.
Rule_SpidersCrossingAuthor=This Spider-type solitaire game was invented by Aidan McKenna and is original to Solitaire 3D.
Rule_SpiralAuthor=This Accordian-type solitaire game was invented by Aidan McKenna and is original to Solitaire 3D.
Rule_StrategyFnd=Aces are played to the foundations automatically from the Stock as they appear, the rest of cards are played automatically when the Stock is empty.
Rule_StrategyTab=Play cards from the Stock by clicking on a Tableau. Any card can be played to any Tableau, but cards cannot be moved once played.
Rule_StrategyNote=The game is played entirely on the Tableaus. Once the Stock is empty, cards are automatically moved to the foundations if possible.
Rule_ThreecellNote=ThreeCell differs from FreeCell in that only 3 cells are available, not 4. This makes the game more challenging.
Rule_TwentyFnd=Build first 4 piles up in suit from Ace to King. Build second 4 piles down in suit from King to Ace.
Rule_TwentyTab=When the Stock is empty, Spaces can be filled from another Tableau pile.
Rule_Quilt=Any card that has one of its short ends free can be moved to either the foundations, or to the waste pile if the card is of the same suit and one rank higher or lower than the top card of the waste pile.
Rule_SpacesTournament=Spaces are filled automatically with 4 cards from the stock. If there are no cards in the stock, then spaces are left empty.

[NEW]
Pause_Done=Resume
Pause_Box=GAME PAUSED

[REMOVED]
;Game_MoveYourMouseToShowMenu1
;Game_MoveYourMouseToShowMenu2
;General_DealSpeedText

[CHANGED2]
Rule_GapsRedeal=When clicked, all cards in the tableau that are not in sequence starting with a two at the left are reshuffled.
Obj_12SetsOf13DownInSuit=To group all the cards in 12 sets of 13 cards down in suit.
Obj_8SetsOf13DownInSuitWithinTableau=To group all the cards in 8 sets of 13 cards down in suit within the Tableau.
Obj_8SetsOf13DownInSuit=To group all the cards in 8 sets of 13 cards down in suit.
Obj_4SetsOf13DownInSuit=To group all the cards in 4 sets of 13 cards down in suit.
Score_SysPoker=Your base score is all your poker hands scores combined (see game rules).
; in Misc rules:
Rule_NoteMoveGroupIsShortcutSeeTabRule=The ability to move a groups of cards is only a quick method of moving the cards one at a time (see Tableau rule & FreeCell tutorial).

[NEW if including GameVars]
; GameVars_Variation=Variation
; the %1 is replaced by a number in the following line:
; GameVars_VariationNum=Variation %1
; GameVars_Standard=Standard
; GameVars_Accordion_Var1=Accordion
; GameVars_Accordion_Var2=Spiral
; GameVars_FreeCell_Var1=FreeCell
; GameVars_FreeCell_Var2=Baker's Game
; GameVars_FreeCell_Var3=ThreeCell
; ; GameVars_Klondike_Var1=Turn 3, Kings On Spaces, Turn Deck (Standard)
; ; GameVars_Klondike_Var2=Turn 3, Any Card On Spaces, Turn Deck
; ; GameVars_Klondike_Var3=Turn 1, Kings On Spaces, No Turn Deck (Las Vegas)
; ; GameVars_Klondike_Var4=Turn 1, Kings On Spaces,  
; GameVars_Klondike_Var1=Klondike Standard (Kings On Spaces)
; GameVars_Klondike_Var2=Klondike Easier (Any Card On Spaces)
; GameVars_Klondike_Var3=Las Vegas Solitaire (Turn One Card)
; GameVars_Memory_Var1=Memory 1 (26 Cards)
; GameVars_Memory_Var2=Memory 2 (52 Cards)
; GameVars_Pyramid_Var1=Pyramid
; GameVars_Pyramid_Var2=Tut's Tomb
; GameVars_Spider_Var1=Spider (Standard)
; GameVars_Spider_Var2=Spider 3 Suits
; GameVars_Spider_Var3=Spider 2 Suits
; GameVars_Spider_Var4=Spider 1 Suit
; GameVars_Spiderette_Var1=Spiderette (Standard)
; GameVars_Spiderette_Var2=Spiderette 3 Suits
; GameVars_Spiderette_Var3=Spiderette 2 Suits
; GameVars_Spiderette_Var4=Spiderette 1 Suit
; GameVars_Yukon_Var1=Yukon
; GameVars_Yukon_Var2=Russian Solitaire


[NEW2]
Rule_TutsTombStock=The top card is available for play onto an uncovered card in the pyramid. Turn over three cards at a time into the waste by clicking. Click when empty to move all the cards back from the waste into the stock.
Rule_Spiderette3SuitsNote=52 cards are played with, but only 3 different suits are used. This results in some suits appearing once, and others appearing twice.
Rule_Spiderette2SuitsNote=52 cards are played with, but only 2 different suits are used. This results in the two suits appearing twice each.
Rule_Spiderette1SuitNote=52 cards are played with, but only 1 suit is used, so the one suit appears 4 times in the game.
Rule_GizaAuthor=This pyramid variation was invented by Michael Keller.
Rule_InventedByYiraMcKenna=This game was invented by Yira McKenna.
Rule_ThisCellCanHoldOneCard=This cell can hold any one card.
Display_MenuSizeList=Std.#Big
Display_HideTypeList=Fade#Move
Display_HideMenuText=Hide Menu Button
General_FndEffectsText=Foundation Effects
General_FndEffectsList=None#Visual Only#Sound Only#Full
General_ShowPlayMovesText=Highlight Playable Moves
General_RotationList=Auto#Portrait#Landscape
Score_SysRuleGaps=cards of the same suit up in rank starting with a 2 on the left
Score_SysRuleCurdsAndWhey=cards of the same rank or of the same suit down in rank
Game_SpiderSpaces=All spaces must be filled first
Game_ShowMenuMobile=DOUBLE-TAP AN EMPTY AREA TO SHOW THE MENU
User_EndGameMusicMessageMobile=If you turn on end game music, any background music you may have playing will be turned off when you start this application.\n\nIf you listen to music on your iPhone or iPod Touch you should NOT turn on the end game music.\n\nTurn on the end game music?
User_EndGameMusicMessage2Mobile=If any problems occur when completing a game, please turn off the end game music.
General_RestartToApplyChangesMobile=You must restart the application for changes to take effect.
Game_GameCompleted2=Completed !
Display_DeckNumText=Number of Cards in Deck Indicator

; Rule Titles (NEW2)
; the %1 in the following lines is replaced by a number.  e.g. "5 Tableau columns"
RuleTitle_NFoundationPiles=%1 Foundation piles
RuleTitle_1FoundationPile=1 Foundation pile
RuleTitle_NTableauPiles=%1 Tableau piles
RuleTitle_NTableauCols=%1 Tableau columns
RuleTitle_Tableau=Tableau
RuleTitle_NFans=%1 Fans
RuleTitle_NFanRows=%1 Fan rows
RuleTitle_Stock=Stock
RuleTitle_Waste=Waste
RuleTitle_Reserve=Reserve
RuleTitle_ReserveCol=Reserve column
RuleTitle_NReservePiles=%1 Reserve piles
RuleTitle_NReserveCols=%1 Reserve columns
RuleTitle_NCells=%1 Cells
RuleTitle_Cell=Cell
RuleTitle_Redeal=Redeal Button
RuleTitle_NPiles=%1 Piles
RuleTitle_NCards=%1 Cards
RuleTitle_BlackHole=Black Hole
RuleTitle_PokerHandsScoring=Poker Hands Scoring
RuleTitle_Pyramid=Pyramid
RuleTitle_Quilt=Quilt
RuleTitle_Note=Note
RuleTitle_Note1=Note 1
RuleTitle_Note2=Note 2
RuleTitle_Note3=Note 3
RuleTitle_Author=Author

; Rule Places (NEW2)
RulePlace_Top=top
RulePlace_Left=left
RulePlace_Right=right
RulePlace_Bottom=bottom
RulePlace_TopLeft=top left
RulePlace_TopRight=top right
RulePlace_BottomLeft=bottom left
RulePlace_BottomRight=bottom right
RulePlace_Center=center
RulePlace_TopCenter=top center
RulePlace_Sides=sides
RulePlace_BelowFoundation=below foundation
RulePlace_BesideStock=beside stock
RulePlace_BelowStock=below stock
RulePlace_AboveTableau=above tableau
RulePlace_BelowCells=below cells
RulePlace_2TopLeft2TopRight=2 top left and 2 top right
RulePlace_AroundBlackHole=around Black Hole
RulePlace_TheGarden=center - the "Garden"
RulePlace_TheBouquet=left - the "Bouquet"
RulePlace_TheClock=the clock
RulePlace_TheFlipper=top - the "Flipper"

;RuleTitle_TheGarden=6 Tableau Columns (center - the "Garden")
;RuleTitle_TheBouquet=Reserve Column (left - the "Bouquet")
;RuleTitle_TheClock=12 Foundation piles (the clock)
;RuleTitle_TheFlipper=7 Cells (top - known as the "Flipper")

;RuleTitle_4Foundation2TopLeft2TopRight=4 Foundation piles (2 top left and 2 top right)
;RuleTitle_8FoundationPilesTopLeft=8 Foundation piles (top left)
;RuleTitle_8FoundationPilesLeft=8 Foundation piles (left)
;RuleTitle_4FoundationPilesLeft=4 Foundation piles (left)
;RuleTitle_4FoundationPilesTopLeft=4 Foundation piles (top left)
;RuleTitle_1FoundationPileTopLeft=1 Foundation pile (top left)
;RuleTitle_StockRight=Stock (right)
;RuleTitle_TableauBottom=Tableau (bottom)
;RuleTitle_4TableauColsBotLeft=4 Tableau columns (bottom left)
;RuleTitle_4CellsTopCenter=4 Cells (top center)
;RuleTitle_ReserveTopLeft=Reserve (top left)
;RuleTitle_ReserveBotRight=Reserve (bottom right)
;RuleTitle_3ReservePilesRight=3 Reserve Piles (right)

[NEW4]
Game_GameNumberNote=Note: Games started in this way cannot be used to add scores online, and show up darker in the local high scores list.
General_DateFormatText=Date Format
General_DateFormatList=MM/DD/YY#DD/MM/YY
General_CursorSpeedList=Normal#+1#+2#+3#+4#+5
General_CursorSpeedInfo=Use this option to speed up the cursor when moving the mouse.
General_GameSpeed=Game Speed
General_GameSpeedList=Relaxed#Quick
General_GameSpeedMsg=The game speed option controls the speed of animations while playing.\n\nNote: there are separate high score lists for the different game speeds. 
General_EndGameMsg=This will end the current game.\n\nContinue?
General_RestartGameSettingMsg=You need to restart the game for this setting to be applied.
; removed: General_EndSeqList=Show End Game Display#Start New Game#Return to Menu
GameOver_Music=Music
GameOver_Text=Text
GameOver_TextList=Off#Repeat#Once
GameOver_AfterEngGameList=Return to Main Menu#Start New Game#Show Scores
; %1 below will become one of [all time | yearly | monthly | weekly], %2 below becomes the score and %3 becomes the game name.
; e.g. "You have a new monthly high score of 2200 for Tri-Peaks."
GameOver_NewHighScoreSubmit=You have a new %1 high score of %2 for %3.\n\nSubmit it online?
; removed: General_EndGameSeqText=When Game Ends
; removed: General_EndGameMusicText=Play Music
; removed: General_EndGameCongratsText=Show Congratulations Text
; removed: General_CongratsTextList=No#Yes#Once Only
RuleTitle_TriPeaks=The Three Peaks
Rule_TriPeaks=Only uncovered cards are available for play to the foundation. Click a card to move it.
Score_SysTriPeaks=For every card removed from the peaks
; removed: Score_SysEveyCardFnd=For every card in the foundations
; removed: Score_SysEveyCardStockWaste=For every card remaining in the stock and waste
Score_SysEveryCardFnd=For every card in the foundations
Score_SysEveryNewCardFnd=For every new card in the foundations
Score_SysEveryCardStockWaste=For every card remaining in the stock and waste
Obj_Clock=To uncover all the numbers on the clock before the four Kings are revealed.
Rule_Clock=Move any revealed top card to its corresponding position on the clock.\n\nAces go to the 1 o'clock position, Twos to the 2 o'clock position, etc., up to Queens which go to the 12 o'clock position, whereas the unwanted Kings go to the center.\n\nAfter moving a card, it goes to the bottom of the pile, and the top card becomes available for play.
Game_GameLostDefinite=No more moves!
Game_GameLostProbably=It looks like your game is over!
Game_GameLostButtonsList=New#Main#Scores#Back
General_UpdateScores=Update World Scores
General_UpdateScoresList=Manually#Automatically
Display_BrightnessMsgMobile=This affects the brightness of the cards and background in the game, not the main brightness of your device.\n\nThis can be useful for playing at night.
Display_SettingsAfterRestartMsgMobile=This setting will only be applied after you completely quit and restart the app.

[TUTORIALS]
;Tutorials_FillFoundationPilesCompleteGame=These are the foundation piles.\n\nFill these to complete the game.
;Tutorials_BuildLeftFoundationsUpInSuit=Build the left foundation piles up in suit from Ace to King.
;Tutorials_BuildRightFoundationsDownInSuit=Build the right foundation piles down in suit from King to Ace.
;Tutorials_MoveCardsOneByOneFromCenterTableauToFoundationPiles=Move cards one at a time from the center tableau to the foundation piles.
;Tutorials_AnySpacesAvailableFilledFromStock=Any spaces that become available are filled automatically from the stock.
;Tutorials_NoMorePlayClickStockDealTableaus=When you have no more plays, click the stock to deal one card to each tableau pile.
;Tutorials_MoveAllCardsFoundationPileCompleteGame=Move all cards to the foundation pile below to complete the game.
;Tutorials_ClickUnconveredCardsMoveFoundationPile=Click on uncovered cards to move them to the foundation pile.
;Tutorials_CardsOneRankHigherLowerCanMoveHere=Cards one rank higher or lower than the top foundation card can be moved here.
;Tutorials_RanksWrapped=Kings can be played on aces and vice-versa.
;Tutorials_IfNoCardsClickDeckMoveCardFoundationPile=If no cards can be played, click the deck to move a card to the foundation pile.

Tutorials_CombineRanks13=Pair up cards whose Ranks add up to 13.
Tutorials_CombineRanks14=Pair up cards whose Ranks add up to 14.
Tutorials_BetterLuckHopefully=Hopefully you will have better luck than this guy...
Tutorials_FoundationsUpInSuit=Build foundations up in suit.
Tutorials_MoveToSameSuitUpHigher=Move card(s) below one with same suit and higher rank.
Tutorials_MoveToSameSuitUpHigherWhenPossible=Move card(s) below one with same suit and higher rank when possible.
Tutorials_MoveToSameSuitUpHigherOrLower=Move card(s) below one with same suit and higher or lower rank.
Tutorials_BuildDownSuit=Build down in suit.
Tutorials_BuildDownAnySuit=Build down in any suit.
Tutorials_BuildDownSuitWhenPossible=Build down in suit when possible.
Tutorials_BuildDownNotInSuitIfNeeded=Build down not in suit if needed.
Tutorials_FirstFourFoundationsUpInSuit=Build the first four foundations up in suit.
Tutorials_LastFourFoundationsDownInSuit=Build the last four foundations down in suit.
Tutorials_RearrangeCardsInSuitIfPossible=Rearrange cards to be in suit when possible.
Tutorials_MoveToUpHigher=Move card(s) below one with higher rank.
Tutorials_MatchCardsOneRankHigherLower=Match cards one rank higher or lower.
Tutorials_MoveToSameColourHigher=Move card(s) below one higher with the same colour.
Tutorials_MoveToDiffColourHigher=Move card(s) below one higher with different colour.
Tutorials_MoveKingsToSpaces=Move Kings to spaces.
Tutorials_MoveACardToASpace=Move a card to a space.
Tutorials_ClickDealCardsToTableau=Click to deal cards to the tableau.
Tutorials_AdvanceDeck=Click to advance through the deck.
Tutorials_TurnOverDeck=Click to turn over the deck.
Tutorials_ShuffleAndRedeal=Click to shuffle and redeal.
Tutorials_ClickToRemoveKing=Click to remove the King.
Tutorials_ClickToMoveCard=Click a card to move it.
Tutorials_MatchAcesAndKings=Kings and Aces can be matched together.
Tutorials_GapsCardMoveA=Build up in suit from the left side.
Tutorials_GapsCardMoveB=Move a card beside one with the same suit and lower rank.
Tutorials_GapsCardMoveB1=Move a card beside one with...
Tutorials_GapsCardMoveB2=...the same suit and lower rank.
Tutorials_GapsCardMoveC=Move any 2s to the left side.
Tutorials_GapsRedeal=Click to shuffle and redeal any loose cards.
Tutorials_FreeCellRule=Groups can be moved if each card can be moved individually.
Tutorials_SpacesFilledAutoFromStock=Spaces are filled automatically from the stock.
Tutorials_ClockFaces=Move cards to their number on a clock.
Tutorials_ClockKings=Avoid Kings! If you uncover all Kings, the game is over.
Tutorials_CompletedSuitsRemoved=Completed suits are automatically moved to the foundations.
Tutorials_NoMorePlaysAvailable=No more plays are available!
Tutorials_TutorialForGame=Tutorial for %1
Tutorials_FirstGameMessage=This is your first game of %1.\n\nWould you like to learn how to play it ?
Tutorials_Oops=Oops!
Tutorials_GameStuck=This game is stuck alas.  When this happens, just start a new game.
Tutorials_GameCompleted=The game has been completed!
Tutorials_TutorialEnd=End of tutorial.
Tutorials_Friends=This game is available from the 'Friends' section.
Tutorials_PlayOver=Sorry - no more plays are available.\n\nThis game is over. Play again?\n\nNote: you can show the tutorial again when viewing the rules for this game.
Tutorials_GameWon=Congratulations! Game Completed!\n\nScores are not counted for assisted games.\n\nDo you want to try a normal game?\n\nNote: you can show the tutorial again when viewing the rules for this game.
Tutorials_ReturnMenu=You can activate the tutorial again from the 'Rules' screen.
Tutorials_ButtonEnd=End
Tutorials_ButtonMenu=Main Menu
Tutorials_ButtonNormalGame=Normal Game
Tutorials_ButtonAssistedGame=Assisted Game
Tutorial_ButtonTitleShortCaps=TUT
Tutorias_EngGameMsg=That's it.\n\nPress %1 for more detailed rules or if you wish to see this again.
Tutorias_TheRulesButton=the 'Rules' button
Tutorias_TheRulesKey=the 'R' key
Tutorials_ViewOtherMsg=The following tutorial for %1 will also show you how to play %2.
Tutorials_DLC=This game is available from the 'DLC' (downloadable content) section.

[GAME NAMES]
GN_Accordion=Accordion
GN_AcesUp=Aces Up
GN_AgnesBernauer=Agnes Bernauer
GN_AgnesSorel=Agnes Sorel
GN_AlgerianPatience=Algerian Patience
GN_Alternations=Alternations
GN_AustralianPatience=Australian Patience
GN_AustralianPatience2=Australian Patience (Easier)
GN_BakersDozen=Baker's Dozen
GN_BakersGame=Baker's Game
GN_Baroness=Baroness
GN_BeleagueredCastle=Beleaguered Castle
GN_BlackHole=Black Hole
GN_BlindAlleys=Blind Alleys
GN_BlondesAndBrunettes=Blondes & Brunettes
GN_Brigade=Brigade
GN_Bristol=Bristol
GN_BuffaloBill=Buffalo Bill
GN_Calculation=Calculation
GN_Canfield=Canfield
GN_CastlesInSpain=Castles in Spain
GN_ChineseSolitaire=Chinese Solitaire
GN_ChineseSolitaire2=Chinese Solitaire (Easier)
GN_Cicely=Cicely
GN_Clock=Clock
GN_Coleopter=Coleopter
GN_Colorado=Colorado
GN_CrazyQuilt=Crazy Quilt
GN_CrazyQuilt2=Crazy Quilt (Easier)
GN_Cresent=Crescent
GN_Cruel=Cruel
GN_CurdsAndWhey=Curds and Whey
GN_CurdsAndWhey2=Curds and Whey (Easier)
GN_DoubleEasthaven=Double Easthaven
GN_DoubleKlondike=Double Klondike
GN_DoubleScorpion=Double Scorpion
GN_DoubleScorpion2=Double Scorpion (Easier)
GN_DoubleYukon=Double Yukon
GN_Easthaven=Easthaven
GN_EightOff=Eight Off
GN_Fan=Fan
GN_FlowerGarden=Flower Garden
GN_FortyAndEight=Forty and Eight
GN_FortyThieves=Forty Thieves
GN_FortyThieves2=Forty Thieves (Easier)
GN_FourteenOut=Fourteen Out
GN_FreeCell=FreeCell
GN_Gaps=Gaps
GN_Gargantua=Gargantua
GN_Giant=Giant
GN_Giza=Giza
GN_Golf=Golf
GN_GoodMeasure=Good Measure
GN_GrandfathersClock=Grandfather's Clock
GN_Harp=Harp
GN_Intelligence=Intelligence
GN_Interchange=Interchange
GN_Kings=Kings
GN_KingsdownEights=Kingsdown Eights
GN_Klondike=Klondike
GN_Klondike2=Klondike (Easier)
GN_LaBelleLucie=La Belle Lucie
GN_LaNivernaise=La Nivernaise
GN_LasVegas=Las Vegas
GN_LasVegas2=Las Vegas (Easier)
GN_Martha=Martha
GN_Memory=Memory
GN_Memory2=Memory 2
GN_MissMilligan=Miss Milligan
GN_MonteCarlo=Monte Carlo
GN_NewYork=New York
GN_NumberTen=Number Ten
GN_Osmosis=Osmosis
GN_Peek=Peek
GN_Penguin=Penguin
GN_Perseverance=Perseverance
GN_PokerShuffle=Poker Shuffle
GN_PokerSquare=Poker Square
GN_Pyramid=Pyramid
GN_PyramidB=Pyramid (Classic)
GN_QueenOfItaly=Queen of Italy
GN_RougeEtNoir=Rouge et Noir
GN_RussianSolitaire=Russian Solitaire
GN_Scorpion=Scorpion
GN_Scorpion2=Scorpion (Easier)
GN_ScorpionII=Scorpion II
GN_ScorpionII2=Scorpion II (Easier)
GN_SeaTowers=Sea Towers
GN_Shamrocks=Shamrocks
GN_SimonJester=Simon Jester
GN_SimpleSimon=Simple Simon
GN_SirTommy=Sir Tommy
GN_Spider=Spider
GN_Spider3Suits=Spider 3 Suits
GN_Spider2Suits=Spider 2 Suits
GN_Spider1Suit=Spider 1 Suit
GN_SpiderTrap=Spider Trap
GN_SpiderTripleDeck=Spider Triple Deck
GN_Spiderette=Spiderette
GN_Spiderette3Suits=Spiderette 3 Suits
GN_Spiderette2Suits=Spiderette 2 Suits
GN_Spiderette1Suit=Spiderette 1 Suit
GN_SpidersCrossing=Spider's Crossing
GN_SpidersCrossingTD=Spider's Crossing Triple Deck
GN_Spiral=Spiral
GN_Steps=Steps
GN_Stonewall=Stonewall
GN_Strategy=Strategy
GN_Streets=Streets
GN_ThreeBlindMice=Three Blind Mice
GN_ThreeCell=ThreeCell
GN_ThumbAndPouch=Thumb and Pouch
GN_Tournament=Tournament
GN_TriPeaks=Tri-Peaks
GN_TutsTomb=Tut's Tomb
GN_Twenty=Twenty
GN_Unlimited=Unlimited
GN_WaningMoon=Waning Moon
GN_Wasp=Wasp
GN_Westcliff=Westcliff
GN_Yukon=Yukon

[NEW 5]
Help_Tutorial=Tutorial
Keys_ShowScores=Show Scores
Keys_ToggleMode=Toggle Windowed / Fullscreen Mode
General_CursorSpeedText=Cursor Speed
General_EndGameAfterText=After End Game

[NEW 6]
Display_HideMenu=No#Landscape#Always


[NEW 7]
GN_ThreeShufflesAndADraw=Three Shuffles and a Draw
Rule_OsmosisFnd=The rank of the foundations is set by the rank of first card dealt after the tableaus have been filled. All other foundations must start with this rank. Each foundation contains one suit only. Any card of the foundation's suit can be played on the top foundation. Any card of the foundation's suit can be played on the other foundations as long as a card of the same rank is present in the foundation directly above it.
Rule_ShufflesRedealExtra=This makes 3 shuffles in total including the starting deal. After all shuffles are complete, press the space again to select your "Draw" card - this can be any card covered up in the any of the fans. After you select this card, it is moved to the top of the fan. This can only be done for one card.
Game_SelectDrawCard=Select a card below a top card to draw out.
; changed

[NEW 8]
Rule_SimonJesterAuthor=This variation of "Simple Simon" was invented by Adam Selene.
Rule_GroupInSuitMovedTogether=Groups of cards down in suit may be moved together.
Rule_GroupsDownNotInSuitCanMoveIfSinglyPossible=Groups of cards down but not in suit can be moved only if there is space so that the cards could have been moved individually.
Rule_PerseveranceRedeal=Clicking on the redeal button causes all the cards left in the tableaus to be gathered up in reverse order and then re-dealt out.
Rule_CanBeDoneOnlyOneTime=This can be done only one time.
Rule_CanBeDoneOnlyTwoTimes=This can be done only two times.
Rule_CanBeDoneThreeTimes=This can be done three times.
Rule_CanBeDoneUnlimtedTimes=This can be done an unlimited number of times.
Rule_TournamentNote=Note, at least one Ace or King must be in a cell for a deal to be valid. If no Ace or King is dealt to a cell, the first Ace or King in the tableau is swapped with the first cell card after the deal has finished.
Rule_ColoradoTableau=Cards from the stock can be played to a non-empty tableau. You can drag a card from the stock, or tap the empty space below the bottom card of the tableau to move a card from the stock there automatically. Cards can only be moved from a tableau to the foundation.
Rule_CresentStock=Click the redeal button to move the bottom card of each tableau to the top.

[NEW 10]
Rule_ClickDealAlgerianPatience=Click to deal 2 cards to each reserve pile during the game, and 1 card to each tableau near the end of the game.
Rule_ClickDealTwoCardsEachReservePile=Click to deal 2 cards to each reserve pile.
Rule_CardsCanBeMovedBetweenTheFoundationPiles=Cards can also be moved between the foundation piles.
Tutorials_Share=This game can be unlocked using the 'Share' feature.

[SOL AWARDS TITLES]
Awards_PlayerTitle         = Player
Awards_WinnerTitle         = Winner
Awards_ExplorerTitle       = Explorer
Awards_ConquerorTitle      = Conqueror
Awards_ContenderTitle      = Contender
Awards_RevealerTitle       = Revealer
Awards_FreeCellMasterTitle = FreeCell Master
Awards_KlondikeMasterTitle = Klondike Master
Awards_PyramidMasterTitle  = Pyramid Master
Awards_SpiderMasterTitle   = Spider Master
Awards_ScorpionMasterTitle = Scorpion Master
Awards_FanMasterTitle      = Fan Master
Awards_LuckyTitle          = Lucky
Awards_SkilfulTitle        = Skilful
Awards_PersistentTitle     = Persistent
Awards_TripleMasterTitle   = Triple Master
Awards_MysticalTitle       = Mystical
Awards_ShareTitle          = Spread the Word!

[SOL AWARDS DESCRIPTIONS]
; The %1 in the awards descriptions below will be replaced with a number.
; For lines that show e.g. [game|games], this should be translated to the singular and plural forms of the word, keeping the format intact.
; e.g. Awards_WinnerDesc = Ganar %1 [juego|juegos].
; Note that the singular is always on the left and the plural on the right.
;
Awards_PlayerDesc         = Play %1 [game|games].
Awards_WinnerDesc         = Win %1 [game|games].
Awards_ExplorerDesc       = Play %1 different [game|games].
Awards_ConquerorDesc      = Win %1 different [game|games].
Awards_ContenderDesc      = Submit %1 [score|scores] online.
Awards_RevealerDesc       = Turn over %1 new [card|cards] in Tableaus.
Awards_FreeCellMasterDesc = Win %1 FreeCell type [game|games].
Awards_KlondikeMasterDesc = Win %1 Klondike type [game|games].
Awards_PyramidMasterDesc  = Win %1 Pyramid type [game|games].
Awards_SpiderMasterDesc   = Win %1 Spider type [game|games].
Awards_ScorpionMasterDesc = Win %1 Scorpion type [game|games].
Awards_FanMasterDesc      = Win %1 Fan type [game|games].
Awards_LuckyDesc          = Win %1 [game|games] that [needs|need] mainly luck.
Awards_SkilfulDesc        = Win %1 [game|games] that [needs|need] mainly skill.
Awards_PersistentDesc     = Win %1 [game|games] that [is|are] hard to get out.
Awards_TripleMasterDesc   = Win %1 triple-deck [game|games].
Awards_MysticalDesc       = Get a mystical score %1 [time|times].
Awards_ShareDesc          = Share the game with %1 [friend|friends].

[NEW 11]
Tutorials_MatchCardsSameRank       = Match cards that have the same rank.
Tutorials_MatchCardsSameSuitOrRank = Match cards that have the same suit or rank.
Tutorials_DealCardsToReserve       = Click to deal the cards to the reserve.
Tutorials_Redeal                   = Click to redeal the cards.
Tutorials_FillSpacesFromDeck       = Click to fill the spaces from the deck.
Tutorials_RearrangeCards           = Click to re-arrange the cards.
Tutorials_MoveCardToSpace          = Move card to space.
General_GameNames                  = Game Names
General_EnglishLanguage            = English
; the %1 here is replaced with the local language name
General_GameNamesMsg               = Show the solitaire game names in either in %1 or in English.
General_Interface                  = Interface
General_InterfaceList              = Legacy # New # New (no icons)
General_NewInterfaceMessage        = This version contains a new interface that is more friendly for Gamepads.\n\nIf you prefer the old interface, change the 'Interface' option in the main options.
GN_Breakwater                      = Breakwater
GN_TripleEasthaven                 = Triple Easthaven
GN_TripleKlondike                  = Triple Klondike
RestartGame_Title                  = Restart Game?
RestartGame_Msg1                   = Do you wish to restart the current game or the previous game?
RestartGame_Msg2                   = The number of any game you restart is shown in the main menu.
