Tricks / Tram Feature
- Linux Vista
- Posts: 33
- Joined: May 11, 2013
Tricks / Tram Feature
The BETA game cuts off early when the computer detects that one of the player takes the remaining tricks! Save time, BUT, it ruins the suspense.... Is there, any way to change the setting, so that, we can play the regular way?
Re: Tricks / Tram Feature
I've been asking, and most people are happy with it, so I'll leave it in with no option for now.
Anyone else who has views on the matter let us know here.
I'll also be adding a tram feature for when there are no point cards remaining at some stage in the future.
Anyone else who has views on the matter let us know here.
I'll also be adding a tram feature for when there are no point cards remaining at some stage in the future.
Aidan
GrassGames.com
GrassGames.com
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- Posts: 2
- Joined: Apr 17, 2014
Re: Tricks / Tram Feature
I am new to Hearts and have played several computer versions.
I love GrassGames.
I have a question---sometimes toward the end of the game---the message comes up "Sally takes remainder of tricks"--None of the games I have played does this. How it is decided who takes the remainder of the tricks?
I love GrassGames.
I have a question---sometimes toward the end of the game---the message comes up "Sally takes remainder of tricks"--None of the games I have played does this. How it is decided who takes the remainder of the tricks?
Re: Tricks / Tram Feature
If there are no cards left unplayed that can beat the cards in the hand of the person leading, and there are three or more cards left to play, then the auto-tram (if that's what it is called) feature will activate.
Aidan
GrassGames.com
GrassGames.com
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- Posts: 2
- Joined: Apr 17, 2014
Re: Tricks / Tram Feature

It was not really important---I just like to "know" why/how !!!!